Progress on multiplayer campaign:
- Moved SaveUtils to the shared project. - Moved the "new game"/"load game" menu logic to a separate class. - Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class CampaignSetupUI
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{
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private GUIComponent newGameContainer, loadGameContainer;
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private GUIListBox subList;
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private GUIListBox saveList;
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private GUITextBox saveNameBox, seedBox;
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public Action<Submarine, string, string> StartNewGame;
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public Action<string> LoadGame;
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private bool isMultiplayer;
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public CampaignSetupUI(bool isMultiplayer, GUIComponent newGameContainer, GUIComponent loadGameContainer)
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{
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this.isMultiplayer = isMultiplayer;
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this.newGameContainer = newGameContainer;
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this.loadGameContainer = loadGameContainer;
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new GUITextBlock(new Rectangle(0, 0, 0, 30), "Selected submarine:", null, null, Alignment.Left, "", newGameContainer);
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subList = new GUIListBox(new Rectangle(0, 30, 230, newGameContainer.Rect.Height - 100), "", newGameContainer);
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UpdateSubList();
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 0, 100, 20),
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"Save name: ", "", Alignment.Left, Alignment.Left, newGameContainer);
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saveNameBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 30, 180, 20),
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Alignment.TopLeft, "", newGameContainer);
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new GUITextBlock(new Rectangle((int)(subList.Rect.Width + 20), 60, 100, 20),
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"Map Seed: ", "", Alignment.Left, Alignment.Left, newGameContainer);
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seedBox = new GUITextBox(new Rectangle((int)(subList.Rect.Width + 30), 90, 180, 20),
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Alignment.TopLeft, "", newGameContainer);
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seedBox.Text = ToolBox.RandomSeed(8);
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var startButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.BottomRight, "", newGameContainer);
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startButton.OnClicked = (GUIButton btn, object userData) =>
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{
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if (string.IsNullOrWhiteSpace(saveNameBox.Text))
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{
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saveNameBox.Flash(Color.Red);
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return false;
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}
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Submarine selectedSub = subList.SelectedData as Submarine;
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if (selectedSub != null && selectedSub.HasTag(SubmarineTag.Shuttle))
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{
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var msgBox = new GUIMessageBox("Shuttle selected",
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"Most shuttles are not adequately equipped to deal with the dangers of the Europan depths. " +
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"Are you sure you want to choose a shuttle as your vessel?",
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new string[] { "Yes", "No" });
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msgBox.Buttons[0].OnClicked = (button, obj) => { StartNewGame?.Invoke(selectedSub, saveNameBox.Text, seedBox.Text); return true; };
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked = msgBox.Close;
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return false;
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}
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StartNewGame?.Invoke(selectedSub, saveNameBox.Text, seedBox.Text);
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return true;
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};
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UpdateLoadMenu();
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}
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public void CreateDefaultSaveName()
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{
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saveNameBox.Text = SaveUtil.CreateSavePath();
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}
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public void UpdateSubList()
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{
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var subsToShow = Submarine.SavedSubmarines.Where(s => !s.HasTag(SubmarineTag.HideInMenus));
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subList.ClearChildren();
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foreach (Submarine sub in subsToShow)
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{
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var textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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ToolBox.LimitString(sub.Name, GUI.Font, subList.Rect.Width - 65), "ListBoxElement",
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Alignment.Left, Alignment.Left, subList)
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{
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Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
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ToolTip = sub.Description,
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UserData = sub
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};
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if (sub.HasTag(SubmarineTag.Shuttle))
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{
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textBlock.TextColor = textBlock.TextColor * 0.85f;
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var shuttleText = new GUITextBlock(new Rectangle(0, 0, 0, 25), "Shuttle", "", Alignment.Left, Alignment.CenterY | Alignment.Right, textBlock, false, GUI.SmallFont);
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shuttleText.TextColor = textBlock.TextColor * 0.8f;
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shuttleText.ToolTip = textBlock.ToolTip;
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}
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}
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if (Submarine.SavedSubmarines.Count > 0) subList.Select(Submarine.SavedSubmarines[0]);
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}
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public void UpdateLoadMenu()
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{
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loadGameContainer.ClearChildren();
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string[] saveFiles = SaveUtil.GetSaveFiles(isMultiplayer ? SaveUtil.SaveType.Multiplayer : SaveUtil.SaveType.Singleplayer);
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saveList = new GUIListBox(new Rectangle(0, 0, 200, loadGameContainer.Rect.Height - 80), Color.White, "", loadGameContainer);
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saveList.OnSelected = SelectSaveFile;
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foreach (string saveFile in saveFiles)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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Path.GetFileNameWithoutExtension(saveFile),
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"ListBoxElement",
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Alignment.Left,
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Alignment.Left,
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saveList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = saveFile;
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}
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var button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", Alignment.Right | Alignment.Bottom, "", loadGameContainer);
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button.OnClicked = (btn, obj) => { LoadGame?.Invoke(saveList.SelectedData as string); return true; };
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}
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private bool SelectSaveFile(GUIComponent component, object obj)
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{
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string fileName = (string)obj;
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XDocument doc = SaveUtil.LoadGameSessionDoc(fileName);
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if (doc == null)
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{
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DebugConsole.ThrowError("Error loading save file \"" + fileName + "\". The file may be corrupted.");
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return false;
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}
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RemoveSaveFrame();
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string subName = ToolBox.GetAttributeString(doc.Root, "submarine", "");
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string saveTime = ToolBox.GetAttributeString(doc.Root, "savetime", "unknown");
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string mapseed = ToolBox.GetAttributeString(doc.Root, "mapseed", "unknown");
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GUIFrame saveFileFrame = new GUIFrame(new Rectangle((int)(saveList.Rect.Width + 20), 0, 200, 230), Color.Black * 0.4f, "", loadGameContainer);
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saveFileFrame.UserData = "savefileframe";
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saveFileFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
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new GUITextBlock(new Rectangle(0, 0, 0, 20), Path.GetFileNameWithoutExtension(fileName), "", Alignment.TopLeft, Alignment.TopLeft, saveFileFrame, false, GUI.LargeFont);
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new GUITextBlock(new Rectangle(0, 35, 0, 20), "Submarine: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 52, 0, 20), subName, "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 70, 0, 20), "Last saved: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 85, 0, 20), saveTime, "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(0, 105, 0, 20), "Map seed: ", "", saveFileFrame).Font = GUI.SmallFont;
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new GUITextBlock(new Rectangle(15, 120, 0, 20), mapseed, "", saveFileFrame).Font = GUI.SmallFont;
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var deleteSaveButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Delete", Alignment.BottomCenter, "", saveFileFrame);
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deleteSaveButton.UserData = fileName;
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deleteSaveButton.OnClicked = DeleteSave;
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return true;
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}
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private bool DeleteSave(GUIButton button, object obj)
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{
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string saveFile = obj as string;
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if (obj == null) return false;
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SaveUtil.DeleteSave(saveFile);
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UpdateLoadMenu();
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return true;
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}
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private void RemoveSaveFrame()
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{
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GUIComponent prevFrame = null;
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foreach (GUIComponent child in loadGameContainer.children)
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{
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if (child.UserData as string != "savefileframe") continue;
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prevFrame = child;
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break;
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}
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loadGameContainer.RemoveChild(prevFrame);
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}
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}
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}
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