Progress on multiplayer campaign:
- Moved SaveUtils to the shared project. - Moved the "new game"/"load game" menu logic to a separate class. - Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
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@@ -344,7 +344,7 @@ namespace Barotrauma
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public override void Save(XElement element)
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{
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XElement modeElement = new XElement("gamemode");
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XElement modeElement = new XElement("SinglePlayerCampaign");
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modeElement.Add(new XAttribute("money", Money));
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