Progress on multiplayer campaign:

- Moved SaveUtils to the shared project.
- Moved the "new game"/"load game" menu logic to a separate class.
- Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
This commit is contained in:
Joonas Rikkonen
2017-08-31 18:53:37 +03:00
parent c7ae91da42
commit c1f5e3cbda
18 changed files with 856 additions and 601 deletions
@@ -344,7 +344,7 @@ namespace Barotrauma
public override void Save(XElement element)
{
XElement modeElement = new XElement("gamemode");
XElement modeElement = new XElement("SinglePlayerCampaign");
modeElement.Add(new XAttribute("money", Money));