(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.

This commit is contained in:
Joonas Rikkonen
2019-04-10 13:24:21 +03:00
parent 0f4c7c302f
commit c1c869b944
2 changed files with 2 additions and 2 deletions
@@ -184,7 +184,7 @@ namespace Barotrauma
if (slots == null) CreateSlots(); if (slots == null) CreateSlots();
var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head; var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head | InvSlotType.OuterClothes;
switch (layout) switch (layout)
{ {
@@ -56,7 +56,7 @@ namespace Barotrauma
switch (SlotTypes[i]) switch (SlotTypes[i])
{ {
//case InvSlotType.Head: //case InvSlotType.Head:
case InvSlotType.OuterClothes: //case InvSlotType.OuterClothes:
case InvSlotType.LeftHand: case InvSlotType.LeftHand:
case InvSlotType.RightHand: case InvSlotType.RightHand:
hideEmptySlot[i] = true; hideEmptySlot[i] = true;