(321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory.
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@@ -184,7 +184,7 @@ namespace Barotrauma
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if (slots == null) CreateSlots();
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if (slots == null) CreateSlots();
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var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head;
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var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head | InvSlotType.OuterClothes;
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switch (layout)
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switch (layout)
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{
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{
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@@ -56,7 +56,7 @@ namespace Barotrauma
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switch (SlotTypes[i])
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switch (SlotTypes[i])
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{
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{
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//case InvSlotType.Head:
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//case InvSlotType.Head:
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case InvSlotType.OuterClothes:
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//case InvSlotType.OuterClothes:
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case InvSlotType.LeftHand:
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case InvSlotType.LeftHand:
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case InvSlotType.RightHand:
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case InvSlotType.RightHand:
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hideEmptySlot[i] = true;
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hideEmptySlot[i] = true;
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