diff --git a/Barotrauma/BarotraumaClient/Source/Items/CharacterInventory.cs b/Barotrauma/BarotraumaClient/Source/Items/CharacterInventory.cs index 44ac24a05..bd2057094 100644 --- a/Barotrauma/BarotraumaClient/Source/Items/CharacterInventory.cs +++ b/Barotrauma/BarotraumaClient/Source/Items/CharacterInventory.cs @@ -184,7 +184,7 @@ namespace Barotrauma if (slots == null) CreateSlots(); - var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head; + var upperSlots = InvSlotType.Card | InvSlotType.Headset | InvSlotType.InnerClothes | InvSlotType.Head | InvSlotType.OuterClothes; switch (layout) { diff --git a/Barotrauma/BarotraumaShared/Source/Items/CharacterInventory.cs b/Barotrauma/BarotraumaShared/Source/Items/CharacterInventory.cs index f35cd6375..62718645a 100644 --- a/Barotrauma/BarotraumaShared/Source/Items/CharacterInventory.cs +++ b/Barotrauma/BarotraumaShared/Source/Items/CharacterInventory.cs @@ -56,7 +56,7 @@ namespace Barotrauma switch (SlotTypes[i]) { //case InvSlotType.Head: - case InvSlotType.OuterClothes: + //case InvSlotType.OuterClothes: case InvSlotType.LeftHand: case InvSlotType.RightHand: hideEmptySlot[i] = true;