custom intefaces

This commit is contained in:
Evil Factory
2021-08-17 23:59:14 -03:00
parent 9f2261827a
commit c11d889d51
3 changed files with 10 additions and 3 deletions
@@ -314,6 +314,11 @@ namespace Barotrauma
return item.GetComponent<LightComponent>();
}
public static CustomInterface GetCustomInterface(Item item)
{
return item.GetComponent<CustomInterface>();
}
public static void DispatchRespawnSub()
{
GameMain.Server.RespawnManager.DispatchShuttle();
@@ -145,6 +145,7 @@ namespace Barotrauma
UserData.RegisterType<ItemComponent>();
UserData.RegisterType<WifiComponent>();
UserData.RegisterType<LightComponent>();
UserData.RegisterType<CustomInterface>();
UserData.RegisterType<Inventory>();
UserData.RegisterType<CharacterInventory>();
UserData.RegisterType<Hull>();
@@ -155,7 +156,7 @@ namespace Barotrauma
UserData.RegisterType<ItemPrefab>();
UserData.RegisterType<SerializableProperty>();
UserData.RegisterType<StatusEffect>();
UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
@@ -196,6 +197,7 @@ namespace Barotrauma
lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
lua.Globals["Hull"] = UserData.CreateStatic<Hull>();
lua.Globals["InvSlotType"] = UserData.CreateStatic<InvSlotType>();
lua.Globals["Gap"] = UserData.CreateStatic<Gap>();
foreach (string d in Directory.GetDirectories("Mods"))
{