custom intefaces
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@@ -314,6 +314,11 @@ namespace Barotrauma
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return item.GetComponent<LightComponent>();
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}
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public static CustomInterface GetCustomInterface(Item item)
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{
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return item.GetComponent<CustomInterface>();
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}
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public static void DispatchRespawnSub()
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{
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GameMain.Server.RespawnManager.DispatchShuttle();
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@@ -145,6 +145,7 @@ namespace Barotrauma
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UserData.RegisterType<ItemComponent>();
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UserData.RegisterType<WifiComponent>();
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UserData.RegisterType<LightComponent>();
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UserData.RegisterType<CustomInterface>();
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UserData.RegisterType<Inventory>();
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UserData.RegisterType<CharacterInventory>();
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UserData.RegisterType<Hull>();
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@@ -155,7 +156,7 @@ namespace Barotrauma
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UserData.RegisterType<ItemPrefab>();
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UserData.RegisterType<SerializableProperty>();
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UserData.RegisterType<StatusEffect>();
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UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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@@ -196,6 +197,7 @@ namespace Barotrauma
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lua.Globals["ChatMessage"] = UserData.CreateStatic<ChatMessage>();
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lua.Globals["Hull"] = UserData.CreateStatic<Hull>();
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lua.Globals["InvSlotType"] = UserData.CreateStatic<InvSlotType>();
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lua.Globals["Gap"] = UserData.CreateStatic<Gap>();
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foreach (string d in Directory.GetDirectories("Mods"))
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{
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@@ -7,7 +7,7 @@ namespace Barotrauma.Items.Components
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{
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partial class CustomInterface : ItemComponent, IClientSerializable, IServerSerializable
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{
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class CustomInterfaceElement : ISerializableEntity
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public class CustomInterfaceElement : ISerializableEntity
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{
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public bool ContinuousSignal;
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public bool State;
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@@ -130,7 +130,7 @@ namespace Barotrauma.Items.Components
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public override bool RecreateGUIOnResolutionChange => true;
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private readonly List<CustomInterfaceElement> customInterfaceElementList = new List<CustomInterfaceElement>();
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public readonly List<CustomInterfaceElement> customInterfaceElementList = new List<CustomInterfaceElement>();
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public CustomInterface(Item item, XElement element)
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: base(item, element)
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