Handheld sonars only consume batteries when they're on, endworms aren't "flipped" when they turn around, every limb is checked in SubmarineBody.DisplaceCharacters (instead of just reflimb)

This commit is contained in:
Regalis
2016-04-24 20:31:26 +03:00
parent d4816c3ee9
commit c08029dea8
8 changed files with 52 additions and 32 deletions
@@ -6,7 +6,7 @@
<sound file="Content/Characters/Moloch/idle1.ogg" state="None" range="3000"/>
<sound file="Content/Characters/Moloch/idle2.ogg" state="None" range="3000"/>
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="true" rotatetowardsmovement="false" headangle="-90">
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" mirror="true" rotatetowardsmovement="false" headangle="-90">
<!-- head -->
<limb id = "0" radius="230" height="500" type="Head" steerforce="1.0" flip="true" armorsector="0.0,180.0" armorvalue="100.0" impacttolerance="100">