v1.0.7.0 (Full Release)
This commit is contained in:
@@ -476,10 +476,15 @@ namespace Barotrauma
|
||||
}
|
||||
set
|
||||
{
|
||||
if (info != null && info != value) info.Remove();
|
||||
|
||||
if (info != null && info != value)
|
||||
{
|
||||
info.Remove();
|
||||
}
|
||||
info = value;
|
||||
if (info != null) info.Character = this;
|
||||
if (info != null)
|
||||
{
|
||||
info.Character = this;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1064,7 +1069,7 @@ namespace Barotrauma
|
||||
|
||||
public bool InWater => AnimController is AnimController { InWater: true };
|
||||
|
||||
public bool IsLowInOxygen => NeedsOxygen && OxygenAvailable < CharacterHealth.LowOxygenThreshold;
|
||||
public bool IsLowInOxygen => CharacterHealth.OxygenAmount < 100;
|
||||
|
||||
public bool GodMode = false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user