v1.0.7.0 (Full Release)
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@@ -328,19 +328,21 @@ namespace Barotrauma
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case VoteType.PurchaseAndSwitchSub:
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case VoteType.SwitchSub:
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string subName2 = inc.ReadString();
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var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
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bool transferItems = inc.ReadBoolean();
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if (submarineInfo == null)
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if (GameMain.GameSession != null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
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if (submarineInfo == null)
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{
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DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
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return;
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}
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submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
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}
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submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
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break;
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}
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GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
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GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
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if (passed && submarineVoteInfo.SubmarineInfo is { } subInfo)
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{
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switch (voteType)
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