v1.0.7.0 (Full Release)

This commit is contained in:
Regalis11
2023-03-13 10:30:37 +02:00
parent 2c5a7923b0
commit bf73ddb6c3
50 changed files with 504 additions and 193 deletions
@@ -328,19 +328,21 @@ namespace Barotrauma
case VoteType.PurchaseAndSwitchSub:
case VoteType.SwitchSub:
string subName2 = inc.ReadString();
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
bool transferItems = inc.ReadBoolean();
if (submarineInfo == null)
if (GameMain.GameSession != null)
{
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
return;
var submarineInfo = GameMain.GameSession.OwnedSubmarines.FirstOrDefault(s => s.Name == subName2) ?? GameMain.Client.ServerSubmarines.FirstOrDefault(s => s.Name == subName2);
if (submarineInfo == null)
{
DebugConsole.ThrowError("Failed to find a matching submarine, vote aborted");
return;
}
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
}
submarineVoteInfo = new SubmarineVoteInfo(submarineInfo, transferItems);
break;
}
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
GameMain.Client.VotingInterface?.EndVote(passed, yesClientCount, noClientCount);
if (passed && submarineVoteInfo.SubmarineInfo is { } subInfo)
{
switch (voteType)