v1.0.7.0 (Full Release)
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@@ -611,10 +611,6 @@ namespace Barotrauma
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GameMain.Client?.Draw(spriteBatch);
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string factionWaterMark = "FACTION/ENDGAME TEST VERSION - please do not publicly share any material you see here!".ToUpper();
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DrawString(spriteBatch, new Vector2(GameMain.GraphicsWidth / 2, 100 * yScale) - GUIStyle.SubHeadingFont.MeasureString(factionWaterMark) / 2, factionWaterMark,
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GUIStyle.Red * 0.5f, font: GUIStyle.SubHeadingFont, backgroundColor: Color.Black * 0.5f, backgroundPadding: 10);
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if (Character.Controlled?.Inventory != null)
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{
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if (Character.Controlled.Stun < 0.1f && !Character.Controlled.IsDead)
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