v1.0.7.0 (Full Release)
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@@ -85,7 +85,7 @@ namespace Barotrauma
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}
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}
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public abstract bool IsDuplicate(BossProgressBar progressBar);
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public abstract bool IsDuplicate(object targetObject);
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}
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class BossHealthBar : BossProgressBar
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@@ -109,9 +109,9 @@ namespace Barotrauma
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Character = character;
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}
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public override bool IsDuplicate(BossProgressBar progressBar)
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public override bool IsDuplicate(object targetObject)
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{
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return progressBar is BossHealthBar bossHealthBar && bossHealthBar.Character == Character;
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return targetObject is Character character && Character == character;
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}
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}
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@@ -136,9 +136,9 @@ namespace Barotrauma
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Mission = mission;
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}
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public override bool IsDuplicate(BossProgressBar progressBar)
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public override bool IsDuplicate(object targetObject)
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{
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return progressBar is MissionProgressBar missionProgressBar && missionProgressBar.Mission == Mission;
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return targetObject is Mission mission && Mission == mission;
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}
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}
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@@ -150,7 +150,7 @@ namespace Barotrauma
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private static readonly List<Item> brokenItems = new List<Item>();
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private static float brokenItemsCheckTimer;
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private static readonly List<BossProgressBar> bossHealthBars = new List<BossProgressBar>();
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private static readonly List<BossProgressBar> bossProgressBars = new List<BossProgressBar>();
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private static readonly Dictionary<Identifier, LocalizedString> cachedHudTexts = new Dictionary<Identifier, LocalizedString>();
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@@ -747,44 +747,44 @@ namespace Barotrauma
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public static void ShowBossHealthBar(Character character, float damage)
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{
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if (character == null || character.IsDead || character.Removed) { return; }
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AddBossProgressBar(new BossHealthBar(character), damage);
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if (bossProgressBars.Any(b => b.IsDuplicate(character))) { return; }
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AddBossProgressBar(new BossHealthBar(character));
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}
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public static void ShowMissionProgressBar(Mission mission)
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{
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if (mission == null || mission.Completed || mission.Failed) { return; }
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if (bossProgressBars.Any(b => b.IsDuplicate(mission))) { return; }
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AddBossProgressBar(new MissionProgressBar(mission));
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}
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public static void ClearBossHealthBars()
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public static void ClearBossProgressBars()
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{
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bossHealthBars.Clear();
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for (int i = bossProgressBars.Count - 1; i>= 0; i--)
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{
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RemoveBossProgressBar(bossProgressBars[i]);
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}
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bossProgressBars.Clear();
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}
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private static void AddBossProgressBar(BossProgressBar progressBar, float damage = 0.0f)
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private static void RemoveBossProgressBar(BossProgressBar progressBar)
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{
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progressBar.SideContainer.Parent?.RemoveChild(progressBar.SideContainer);
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progressBar.TopContainer.Parent?.RemoveChild(progressBar.TopContainer);
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bossProgressBars.Remove(progressBar);
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}
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private static void AddBossProgressBar(BossProgressBar progressBar)
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{
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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if (healthBarMode == EnemyHealthBarMode.HideAll)
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{
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return;
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}
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var existingBar = bossHealthBars.Find(b => b.IsDuplicate(progressBar));
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if (existingBar != null)
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if (bossProgressBars.Count > 5)
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{
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existingBar.FadeTimer = BossHealthBarDuration;
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if (damage > 0)
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{
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// Show the most recent target at the top of the screen
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bossHealthBars.Remove(existingBar);
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bossHealthBars.Add(existingBar);
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}
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return;
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}
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if (bossHealthBars.Count > 5)
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{
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BossProgressBar oldestHealthBar = bossHealthBars.First();
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foreach (var bar in bossHealthBars)
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BossProgressBar oldestHealthBar = bossProgressBars.First();
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foreach (var bar in bossProgressBars)
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{
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if (bar.TopHealthBar.BarSize < oldestHealthBar.TopHealthBar.BarSize)
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{
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@@ -793,18 +793,18 @@ namespace Barotrauma
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}
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oldestHealthBar.FadeTimer = Math.Min(oldestHealthBar.FadeTimer, 1.0f);
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}
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bossHealthBars.Add(progressBar);
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bossProgressBars.Add(progressBar);
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}
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public static void UpdateBossProgressBars(float deltaTime)
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{
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var healthBarMode = GameMain.NetworkMember?.ServerSettings.ShowEnemyHealthBars ?? GameSettings.CurrentConfig.ShowEnemyHealthBars;
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for (int i = 0; i < bossHealthBars.Count; i++)
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for (int i = 0; i < bossProgressBars.Count; i++)
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{
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var bossHealthBar = bossHealthBars[i];
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var bossHealthBar = bossProgressBars[i];
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bool showTopBar = i == bossHealthBars.Count - 1;
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bool showTopBar = i == bossProgressBars.Count - 1;
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if (showTopBar && !bossHealthBar.TopContainer.Visible)
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{
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bossHealthBar.SideContainer.SetAsLastChild();
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@@ -848,14 +848,14 @@ namespace Barotrauma
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}
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bossHealthBar.FadeTimer -= deltaTime;
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}
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for (int i = bossHealthBars.Count - 1; i >= 0 ; i--)
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for (int i = bossProgressBars.Count - 1; i >= 0 ; i--)
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{
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var bossHealthBar = bossHealthBars[i];
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var bossHealthBar = bossProgressBars[i];
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if (bossHealthBar.FadeTimer <= 0 || healthBarMode == EnemyHealthBarMode.HideAll)
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{
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bossHealthBar.SideContainer.Parent?.RemoveChild(bossHealthBar.SideContainer);
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bossHealthBar.TopContainer.Parent?.RemoveChild(bossHealthBar.TopContainer);
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bossHealthBars.RemoveAt(i);
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bossProgressBars.RemoveAt(i);
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bossHealthContainer.Recalculate();
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}
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}
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@@ -578,7 +578,7 @@ namespace Barotrauma
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ch.SetPersonalityTrait();
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ch.Job?.OverrideSkills(skillLevels);
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ch.ExperiencePoints = inc.ReadUInt16();
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ch.ExperiencePoints = inc.ReadInt32();
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ch.AdditionalTalentPoints = inc.ReadRangedInteger(0, MaxAdditionalTalentPoints);
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return ch;
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}
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