A few more security checks
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@@ -670,6 +670,8 @@ namespace Barotrauma.Items.Components
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (GameMain.Server != null) return;
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bool isDocked = message.ReadBoolean();
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if (isDocked)
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@@ -487,9 +487,9 @@ namespace Barotrauma.Items.Components
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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if (sendingTime < lastReceivedMessage) return;
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if (GameMain.Server != null)
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{
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return;
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if (GameMain.Server != null)
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{
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return;
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}
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lastReceivedMessage = sendingTime;
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