Fixed ragdolls accumulating a large movement value while being dragged (backported from commit a21d8d7)

This commit is contained in:
Regalis
2017-02-25 16:40:52 +02:00
parent 12466e304e
commit bf3fa804df

View File

@@ -910,7 +910,7 @@ namespace Barotrauma
targetLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition - diff;
targetLimb.pullJoint.MaxForce = 10000.0f;
target.AnimController.movement -= diff;
target.AnimController.movement = -diff;
}
}