- the server log view is not cleared when saving the log (but old messages are removed when going over the max number of lines)

- log can be viewed in the server lobby, not just in-game
- logging pump, reactor & battery state usage
- GUIListBox.MouseRect doesn't return an empty rect anymore -> listboxes without selectable content can be scrolled with the mouse wheel
This commit is contained in:
Regalis
2017-05-08 21:30:54 +03:00
parent 7dad837733
commit bee570e2e3
7 changed files with 123 additions and 20 deletions

View File

@@ -77,6 +77,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + (IsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -95,6 +96,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -113,6 +115,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the pumping speed of " + item.Name + " to " + (int)(flowPercentage) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -239,14 +242,24 @@ namespace Barotrauma.Items.Components
public void ServerRead(ClientNetObject type, Lidgren.Network.NetBuffer msg, Client c)
{
float flowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool isActive = msg.ReadBoolean();
float newFlowPercentage = msg.ReadRangedInteger(-10, 10) * 10.0f;
bool newIsActive = msg.ReadBoolean();
if (!item.CanClientAccess(c)) return;
FlowPercentage = flowPercentage;
IsActive = isActive;
if (item.CanClientAccess(c))
{
if (newFlowPercentage != FlowPercentage)
{
GameServer.Log(c.Character + " set the pumping speed of " + item.Name + " to " + (int)(newFlowPercentage) + " %", Color.Orange);
}
if (newIsActive != IsActive)
{
GameServer.Log(c.Character + (newIsActive ? " turned on " : " turned off ") + item.Name, Color.Orange);
}
FlowPercentage = newFlowPercentage;
IsActive = newIsActive;
}
//notify all clients of the changed state
item.CreateServerEvent(this);
}

View File

@@ -55,6 +55,10 @@ namespace Barotrauma.Items.Components
private bool unsentChanges;
private float sendUpdateTimer;
private Character lastUser;
private float? nextServerLogWriteTime;
private float lastServerLogWriteTime;
[Editable, HasDefaultValue(9500.0f, true)]
public float MeltDownTemp
{
@@ -162,6 +166,11 @@ namespace Barotrauma.Items.Components
var button = new GUIButton(new Rectangle(410, 70, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp -= 100.0f;
@@ -171,6 +180,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(460, 70, 40,40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
ShutDownTemp += 100.0f;
@@ -183,6 +197,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(210, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate += 1.0f;
@@ -192,6 +211,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(210, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
FissionRate -= 1.0f;
@@ -201,6 +225,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(500, 290, 40, 40), "+", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate += 1.0f;
@@ -210,6 +239,11 @@ namespace Barotrauma.Items.Components
button = new GUIButton(new Rectangle(500, 340, 40, 40), "-", "", GuiFrame);
button.OnPressed = () =>
{
lastUser = Character.Controlled;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
unsentChanges = true;
CoolingRate -= 1.0f;
@@ -219,6 +253,23 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (GameMain.Server != null && nextServerLogWriteTime != null)
{
if (Timing.TotalTime >= (float)nextServerLogWriteTime)
{
GameServer.Log(lastUser + " adjusted reactor settings: " +
"Temperature: " + (int)temperature +
", Fission rate: " + (int)fissionRate +
", Cooling rate: " + (int)coolingRate +
", Cooling rate: " + coolingRate +
", Shutdown temp: " + shutDownTemp,
Color.Orange);
nextServerLogWriteTime = null;
lastServerLogWriteTime = (float)Timing.TotalTime;
}
}
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
fissionRate = Math.Min(fissionRate, AvailableFuel);
@@ -572,6 +623,12 @@ namespace Barotrauma.Items.Components
CoolingRate = coolingRate;
FissionRate = fissionRate;
lastUser = c.Character;
if (nextServerLogWriteTime == null)
{
nextServerLogWriteTime = Math.Max(lastServerLogWriteTime + 1.0f, (float)Timing.TotalTime);
}
//need to create a server event to notify all clients of the changed state
unsentChanges = true;
}

View File

@@ -102,6 +102,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -120,6 +121,7 @@ namespace Barotrauma.Items.Components
if (GameMain.Server != null)
{
item.CreateServerEvent(this);
GameServer.Log(Character.Controlled + " set the recharge speed of " + item.Name + " to " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
else if (GameMain.Client != null)
{
@@ -287,6 +289,7 @@ namespace Barotrauma.Items.Components
if (item.CanClientAccess(c))
{
RechargeSpeed = newRechargeSpeed;
GameServer.Log(c.Character + " set the recharge speed of "+item.Name+" to "+ (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", Color.Orange);
}
item.CreateServerEvent(this);