(af16ecdfa) Merge branch 'dev' into human-ai
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@@ -132,14 +132,16 @@ namespace Barotrauma
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//default size
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protected Vector2 size;
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private float impactTolerance;
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private List<XElement> fabricationRecipeElements = new List<XElement>();
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private bool canSpriteFlipX, canSpriteFlipY;
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private Dictionary<string, PriceInfo> prices;
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//an area next to the construction
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//the construction can be Activated() by a Character inside the area
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/// <summary>
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/// Defines areas where the item can be interacted with. If RequireBodyInsideTrigger is set to true, the character
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/// has to be within the trigger to interact. If it's set to false, having the cursor within the trigger is enough.
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/// </summary>
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public List<Rectangle> Triggers;
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private List<XElement> fabricationRecipeElements = new List<XElement>();
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