(af16ecdfa) Merge branch 'dev' into human-ai
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@@ -42,7 +42,21 @@ namespace Barotrauma
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MathHelper.Clamp(value.Y, 0.01f, 10));
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}
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}
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private string specialTag;
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[Editable, Serialize("", true)]
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public string SpecialTag
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{
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get { return specialTag; }
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set { specialTag = value; }
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}
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// Only for testing in the debug build. Not saved.
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#if DEBUG
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[Editable, Serialize(true, false)]
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#endif
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public bool DrawTiled { get; protected set; } = true;
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protected Vector2 textureOffset = Vector2.Zero;
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[Editable(MinValueFloat = -1000f, MaxValueFloat = 1000f, ValueStep = 10f), Serialize("0.0, 0.0", true)]
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public Vector2 TextureOffset
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@@ -187,7 +201,7 @@ namespace Barotrauma
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if (HasBody && !ShowWalls) return;
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}
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Color color = isHighlighted ? Color.Orange : spriteColor;
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Color color = IsHighlighted ? Color.Orange : spriteColor;
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if (IsSelected && editing)
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{
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//color = Color.Lerp(color, Color.Gold, 0.5f);
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