(af16ecdfa) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -23,7 +23,7 @@ namespace Barotrauma.Items.Components
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{
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if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f)
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{
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, 1.0f, Microsoft.Xna.Framework.Graphics.SpriteEffects.None, item.SpriteDepth - 0.0001f);
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, 0.0f, item.Scale, SpriteEffects.None, item.SpriteDepth - 0.0001f);
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}
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}
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@@ -9,6 +9,10 @@ namespace Barotrauma.Items.Components
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{
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partial class Deconstructor : Powered, IServerSerializable, IClientSerializable
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{
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public GUIButton ActivateButton
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{
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get { return activateButton; }
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}
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private GUIButton activateButton;
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay;
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@@ -44,7 +48,6 @@ namespace Barotrauma.Items.Components
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Visible = false,
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CanBeFocused = false
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};
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outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.3f), paddedFrame.RectTransform), style: null);
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}
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@@ -71,7 +74,7 @@ namespace Barotrauma.Items.Components
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public override void UpdateHUD(Character character, float deltaTime, Camera cam)
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{
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inSufficientPowerWarning.Visible = powerConsumption > 0 && voltage < minVoltage;
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activateButton.Enabled = !inSufficientPowerWarning.Visible;
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//activateButton.Enabled = !inSufficientPowerWarning.Visible;
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}
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private bool ToggleActive(GUIButton button, object obj)
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@@ -15,6 +15,10 @@ namespace Barotrauma.Items.Components
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private GUIFrame selectedItemFrame;
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public GUIButton ActivateButton
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{
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get { return activateButton; }
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}
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private GUIButton activateButton;
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private GUITextBox itemFilterBox;
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@@ -22,6 +26,10 @@ namespace Barotrauma.Items.Components
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private GUIComponent inputInventoryHolder, outputInventoryHolder;
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private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
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public FabricationRecipe SelectedItem
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{
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get { return selectedItem; }
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}
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private FabricationRecipe selectedItem;
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private GUIComponent inSufficientPowerWarning;
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@@ -73,7 +81,31 @@ namespace Barotrauma.Items.Components
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{
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CanBeFocused = false
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};
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CreateRecipes();
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activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
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{
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OnClicked = StartButtonClicked,
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UserData = selectedItem,
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Enabled = false
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};
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
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textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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};
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}
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partial void CreateRecipes()
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{
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itemList.Content.RectTransform.ClearChildren();
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foreach (FabricationRecipe fi in fabricationRecipes)
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{
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
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@@ -101,23 +133,6 @@ namespace Barotrauma.Items.Components
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};
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}
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}
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activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
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TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
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{
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OnClicked = StartButtonClicked,
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UserData = selectedItem,
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Enabled = false
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};
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inSufficientPowerWarning = new GUITextBlock(new RectTransform(Vector2.One, activateButton.RectTransform), TextManager.Get("FabricatorNoPower"),
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textColor: Color.Orange, textAlignment: Alignment.Center, color: Color.Black, style: "OuterGlow")
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{
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HoverColor = Color.Black,
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IgnoreLayoutGroups = true,
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Visible = false,
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CanBeFocused = false
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};
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}
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partial void OnItemLoadedProjSpecific()
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@@ -241,6 +256,7 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
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{
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overlayComponent.RectTransform.SetAsLastChild();
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@@ -363,6 +379,29 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public void HighlightRecipe(string identifier, Color color)
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{
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foreach (GUIComponent child in itemList.Content.Children)
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{
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FabricationRecipe recipe = child.UserData as FabricationRecipe;
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if (recipe?.DisplayName == null) { continue; }
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if (recipe.TargetItem.Identifier == identifier)
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{
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if (child.FlashTimer > 0.0f) return;
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child.Flash(color, 1.5f, false);
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for (int i = 0; i < child.CountChildren; i++)
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{
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var grandChild = child.GetChild(i);
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if (grandChild is GUITextBlock) continue;
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grandChild.Flash(color, 1.5f, false);
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}
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return;
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}
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}
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}
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private bool StartButtonClicked(GUIButton button, object obj)
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{
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if (selectedItem == null) { return false; }
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@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
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{
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partial class Pump : Powered, IServerSerializable, IClientSerializable
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{
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public GUIScrollBar IsActiveSlider
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{
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get { return isActiveSlider; }
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}
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private GUIScrollBar isActiveSlider;
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private GUIScrollBar pumpSpeedSlider;
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private GUITickBox powerIndicator;
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@@ -49,7 +53,6 @@ namespace Barotrauma.Items.Components
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};
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var sliderHandle = isActiveSlider.GetChild<GUIButton>();
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sliderHandle.RectTransform.NonScaledSize = new Point(84, sliderHandle.Rect.Height);
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isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
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{
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bool active = scrollBar.BarScroll < 0.5f;
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@@ -11,7 +11,16 @@ namespace Barotrauma.Items.Components
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{
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partial class Reactor : Powered, IServerSerializable, IClientSerializable
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{
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public GUIScrollBar AutoTempSlider
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{
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get { return autoTempSlider; }
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}
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private GUIScrollBar autoTempSlider;
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public GUIScrollBar OnOffSwitch
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{
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get { return onOffSwitch; }
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}
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private GUIScrollBar onOffSwitch;
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private const int GraphSize = 25;
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@@ -27,7 +36,16 @@ namespace Barotrauma.Items.Components
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private Sprite graphLine;
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public GUIScrollBar FissionRateScrollBar
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{
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get { return fissionRateScrollBar; }
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}
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private GUIScrollBar fissionRateScrollBar;
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public GUIScrollBar TurbineOutputScrollBar
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{
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get { return turbineOutputScrollBar; }
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}
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private GUIScrollBar turbineOutputScrollBar;
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private float[] outputGraph = new float[GraphSize];
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@@ -20,6 +20,10 @@ namespace Barotrauma.Items.Components
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private bool unsentChanges;
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private float networkUpdateTimer;
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public GUITickBox ActiveTickBox
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{
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get { return activeTickBox; }
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}
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private GUITickBox activeTickBox, passiveTickBox;
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private GUITextBlock signalWarningText;
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@@ -10,6 +10,10 @@ namespace Barotrauma.Items.Components
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{
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partial class Repairable : ItemComponent, IDrawableComponent
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{
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public GUIButton RepairButton
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{
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get { return repairButton; }
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}
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private GUIButton repairButton;
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private GUIProgressBar progressBar;
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@@ -18,6 +18,14 @@ namespace Barotrauma.Items.Components
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private static Wire draggingConnected;
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private Color flashColor;
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private float flashDuration = 1.5f;
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public float FlashTimer
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{
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get { return flashTimer; }
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}
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private float flashTimer;
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public static void DrawConnections(SpriteBatch spriteBatch, ConnectionPanel panel, Character character)
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{
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Rectangle panelRect = panel.GuiFrame.Rect;
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@@ -174,14 +182,38 @@ namespace Barotrauma.Items.Components
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}
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}
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}
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if (flashTimer > 0.0f)
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{
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//the number of flashes depends on the duration, 1 flash per 1 full second
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int flashCycleCount = (int)Math.Max(flashDuration, 1);
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float flashCycleDuration = flashDuration / flashCycleCount;
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//MathHelper.Pi * 0.8f -> the curve goes from 144 deg to 0,
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//i.e. quickly bumps up from almost full brightness to full and then fades out
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connectionSpriteHighlight.Draw(spriteBatch, position, flashColor * (float)Math.Sin(flashTimer % flashCycleDuration / flashCycleDuration * MathHelper.Pi * 0.8f));
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}
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if (Wires.Any(w => w != null && w != draggingConnected))
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{
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int screwIndex = (int)Math.Floor(position.Y / 30.0f) % screwSprites.Count;
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screwSprites[screwIndex].Draw(spriteBatch, position);
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}
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}
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public void Flash(Color? color = null, float flashDuration = 1.5f)
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{
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flashTimer = flashDuration;
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this.flashDuration = flashDuration;
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flashColor = (color == null) ? Color.Red : (Color)color;
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}
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public void UpdateFlashTimer(float deltaTime)
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{
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if (flashTimer <= 0) return;
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flashTimer -= deltaTime;
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}
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private static void DrawWire(SpriteBatch spriteBatch, Wire wire, Item item, Vector2 end, Vector2 start, bool mouseIn, Wire equippedWire, ConnectionPanel panel, string label)
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{
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if (draggingConnected == wire)
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@@ -92,6 +92,25 @@ namespace Barotrauma.Items.Components
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}
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}
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public void HighlightElement(int index, Color color, float duration, float pulsateAmount = 0.0f)
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{
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if (index < 0 || index >= uiElements.Count) { return; }
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uiElements[index].Flash(color, duration);
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if (pulsateAmount > 0.0f)
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{
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if (uiElements[index] is GUIButton button)
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{
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button.Frame.Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
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button.Frame.RectTransform.SetPosition(Anchor.Center);
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}
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else
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{
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uiElements[index].Pulsate(Vector2.One, Vector2.One * (1.0f + pulsateAmount), duration);
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}
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}
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}
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partial void UpdateLabelsProjSpecific()
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{
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for (int i = 0; i < labels.Length && i < uiElements.Count; i++)
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