(af16ecdfa) Merge branch 'dev' into human-ai
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@@ -129,6 +129,8 @@ namespace Barotrauma
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get { return pauseMenuOpen; }
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}
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public static bool PreventPauseMenuToggle = false;
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public static Color ScreenOverlayColor
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{
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get;
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@@ -1413,6 +1415,7 @@ namespace Barotrauma
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public static void TogglePauseMenu()
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{
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if (Screen.Selected == GameMain.MainMenuScreen) return;
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if (PreventPauseMenuToggle) return;
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settingsMenuOpen = false;
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@@ -1546,9 +1549,16 @@ namespace Barotrauma
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if (GameMain.GameSession != null)
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{
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if (ContextualTutorial.Initialized && GameMain.GameSession.GameMode is SinglePlayerCampaign)
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if (Tutorial.Initialized)
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{
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
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if (GameMain.GameSession.GameMode is SinglePlayerCampaign)
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{
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((SinglePlayerCampaign)GameMain.GameSession.GameMode).ContextualTutorial.Stop();
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}
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else
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{
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((TutorialMode)GameMain.GameSession.GameMode).Tutorial.Stop();
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}
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}
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if (GameSettings.SendUserStatistics)
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