Flipping sprites of staircases & engine
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@@ -562,7 +562,7 @@ namespace Barotrauma
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public void Update(float deltaTime)
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{
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if (PlayerInput.KeyHit(InputType.Crouch) && (this == MainSub)) FlipX();
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//if (PlayerInput.KeyHit(InputType.Crouch) && (this == MainSub)) FlipX();
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if (Level.Loaded == null) return;
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