Flipping sprites of staircases & engine
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@@ -49,19 +49,19 @@
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</medicalLabel>
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<arrowUp width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99"/>
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<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99" canflipx="true"/>
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</arrowUp>
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<arrowDown width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99"/>
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<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99" canflipx="true"/>
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</arrowDown>
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<arrowLeft width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99"/>
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<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99" canflipx="true"/>
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</arrowLeft>
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<arrowRight width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99"/>
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<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99" canflipx="true"/>
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</arrowRight>
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<leftwall description="A vertical wall with collision detection"
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@@ -170,19 +170,19 @@
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</PipesBackground>
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<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" />
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<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" canflipx="true"/>
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</SlopeForward>
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<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" />
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<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" canflipx="true"/>
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</SlopeBack>
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<stairsright width="256" height="320" stairdirection="Right">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" />
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" canflipx="true"/>
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</stairsright>
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<stairsleft width="256" height="320" stairdirection="Left">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" />
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" canflipx="true"/>
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</stairsleft>
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<bunk width="173" height="129">
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