239 lines
12 KiB
XML
239 lines
12 KiB
XML
<prefabs>
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<largehorizontalback description="A decorative structure with no collision detection"
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width="128" height = "64" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,0,896,64" depth="0.9"/>
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</largehorizontalback>
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<smallhorizontalback description="A decorative structure with no collision detection"
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width="128" height="32" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,64,896,32" depth="0.9"/>
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</smallhorizontalback>
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<largeverticalback description="A decorative structure with no collision detection"
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width="64" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,96,64,448" depth ="0.9"/>
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</largeverticalback>
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<largeverticalback2 description="A decorative structure with no collision detection"
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width="64" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="64,96,64,448" depth="0.9"/>
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</largeverticalback2>
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<smallverticalback description="A decorative structure with no collision detection"
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width="32" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="128,96,32,352" depth ="0.9"/>
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</smallverticalback>
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<smallverticalback2 description="A decorative structure with no collision detection"
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width="32" height="128" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="160,96,32,352" depth="0.9"/>
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</smallverticalback2>
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<engineeringLabel width="153" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,426,153,16" depth ="0.99"/>
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</engineeringLabel>
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<commandLabel width="128" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,443,128,16" depth ="0.99"/>
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</commandLabel>
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<airlockLabel width = "99" height ="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,460,199,16" depth ="0.99"/>
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</airlockLabel>
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<cabinsLabel width="83" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,477,83,16" depth ="0.99"/>
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</cabinsLabel>
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<medicalLabel width="110" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,494,110,16" depth="0.99"/>
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</medicalLabel>
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<arrowUp width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,460,16,16" depth ="0.99" canflipx="true"/>
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</arrowUp>
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<arrowDown width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,460,16,16" depth ="0.99" canflipx="true"/>
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</arrowDown>
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<arrowLeft width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="129,477,16,16" depth ="0.99" canflipx="true"/>
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</arrowLeft>
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<arrowRight width="16" height="16">
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<sprite texture="Content/Map/structures2.png" sourcerect="146,477,16,16" depth ="0.99" canflipx="true"/>
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</arrowRight>
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<leftwall description="A vertical wall with collision detection"
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width = "32" height ="64" resizevertical="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" fliphorizontal="true"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85" fliphorizontal="true"/>
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</leftwall>
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<rightwall description="A vertical wall with collision detection"
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width="32" height="64" resizevertical="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="953,214,32,576" depth ="0.05" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="989,214,32,576" depth ="0.85"/>
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</rightwall>
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<topwall description="A horizontal wall with collision detection"
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width = "64" height ="32" resizehorizontal="true" body="true" castshadow="true" health="500">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,989,576,32" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="0,953,576,32" depth ="0.85"/>
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</topwall>
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<TopWallHeavy description="A horizontal wall with collision detection"
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width = "96" height ="96" resizehorizontal="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="197,347,480,96" depth ="0.06" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="197,446,480,96" depth ="0.85" />
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</TopWallHeavy>
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<LeftWallHeavy description="A vertical wall with collision detection"
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width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" fliphorizontal="true" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" fliphorizontal="true" />
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</LeftWallHeavy>
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<RightWallHeavy description="A vertical wall with collision detection"
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width = "96" height ="96" resizevertical="true" body="true" castshadow="true" health="1000">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,546,96,384" depth ="0.06" />
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="98,546,96,384" depth ="0.85" />
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</RightWallHeavy>
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<CableHolderHorizontal width="32" height="24" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="478,902,96,24" depth = "0.85" />
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</CableHolderHorizontal>
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<CableHolderVertical width="24" height="32" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
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</CableHolderVertical>
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<topwindow width="128" height="49" body="true" health="100">
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<sprite texture="Content/Map/testroom.png" sourcerect="208,848,128,80" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,848,128,80" depth ="0.85"/>
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</topwindow>
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<verticalwindow width="128" height ="224" body="true" health="100">
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<sprite texture="Content/Map/testroom.png" sourcerect="368,544,128,224" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,544,128,224" depth ="0.85"/>
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</verticalwindow>
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<horizontalresizablewindow width="128" height ="64" body="true" health="100" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="207,771,128,64" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,771,128,64" depth ="0.85"/>
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</horizontalresizablewindow>
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<verticalresizablewindow width = "64" height ="128" body="true" health="100" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.85"/>
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</verticalresizablewindow>
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<smallhorizontalback description="A decorative structure with no collision detection"
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width = "128" height ="32" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="0,65,896,32" depth ="0.4" />
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</smallhorizontalback>
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<largeplatform width = "64" height ="64" resizehorizontal="true" body="true" platform="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,0,128,64" depth="0.9" />
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</largeplatform>
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<platform width = "64" height ="26" resizehorizontal="true" body="true" platform="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,53,128,32" depth ="0.9" />
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</platform>
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<roughbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="200,104,240,240" depth = "1.0" />
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</roughbgwall>
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<cleanbgwall width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="448,96,448,224" depth = "1.0"/>
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</cleanbgwall>
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<bgpanels width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="720,336,224,224" depth = "1.0" />
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</bgpanels>
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<bgpanelswindow width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="724,560,224,224" depth = "1.0" />
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</bgpanelswindow>
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<bgorangepanels width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="576,798,446,224" depth = "1.0" />
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</bgorangepanels>
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<bgorangepanelwindow width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="501,560,224,224" depth = "1.0" />
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</bgorangepanelwindow>
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<PipesBackground width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="320,0,192,192" depth = "1.0" />
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</PipesBackground>
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<SlopeForward width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,0,224,64" depth = "0.95" canflipx="true"/>
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</SlopeForward>
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<SlopeBack width="16" height="16" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,64,224,64" depth = "0.95" canflipx="true"/>
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</SlopeBack>
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<stairsright width="256" height="320" stairdirection="Right">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" depth = "0.1" canflipx="true"/>
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</stairsright>
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<stairsleft width="256" height="320" stairdirection="Left">
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<sprite texture="Content/Map/structures2.png" sourcerect="256,193,256,319" fliphorizontal="true" depth = "0.1" canflipx="true"/>
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</stairsleft>
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<bunk width="173" height="129">
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<sprite texture="Content/Map/structures2.png" sourcerect="0,129,173,129" depth = "0.9"/>
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</bunk>
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<RuinWallHorizontal category="Alien" castshadow="true"
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width="128" height="128" resizehorizontal="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,896,832,128" depth ="0.06"/>
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</RuinWallHorizontal>
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<RuinWallVertical category="Alien" castshadow="true"
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width="128" height="128" resizevertical="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="896,192,128,832" depth ="0.061"/>
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</RuinWallVertical>
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<RuinWallHorizontalSmall category="Alien" castshadow="true"
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width="128" height="54" resizehorizontal="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,842,832,54" depth ="0.062"/>
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</RuinWallHorizontalSmall>
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<RuinWallVerticalSmall category="Alien" castshadow="true"
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width= "54" height="128" resizevertical="true" body="true" health="500">
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<sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,832" depth ="0.063"/>
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</RuinWallVerticalSmall>
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<RuinBack category="Alien"
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width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,0,512,512" depth ="0.98"/>
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</RuinBack>
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<RuinBackCarvings category="Alien"
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width="64" height="64" resizehorizontal="true" resizevertical="true">
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<sprite texture="Content/Map/ruins.png" sourcerect="512,0,233,512" depth ="0.981" />
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</RuinBackCarvings>
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<RuinBlock category="Alien"
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width="514" height="296">
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<sprite texture="Content/Map/ruins.png" sourcerect="0,513,514,296" depth ="0.99" />
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</RuinBlock>
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<RuinFractalBall category="Alien"
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width="512" height="512">
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<sprite texture="Content/Map/ruins2.png" sourcerect="0,0,512,512" depth ="0.971" />
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</RuinFractalBall>
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<RuinClaw category="Alien"
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width="126" height="270">
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<sprite texture="Content/Map/ruins2.png" sourcerect="512,517,126,270" depth ="0.97"/>
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</RuinClaw>
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</prefabs> |