Merge branch 'level-mirroring'
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@@ -766,7 +766,10 @@ namespace Barotrauma.Networking
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else
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{
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if (GameMain.GameSession?.CrewManager != null) GameMain.GameSession.CrewManager.Reset();
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level, true, false);
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GameMain.GameSession.StartRound(campaign.Map.SelectedConnection.Level,
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reloadSub: true,
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loadSecondSub: false,
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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}
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if (respawnAllowed) respawnManager = new RespawnManager(this, GameMain.NetLobbyScreen.UsingShuttle ? GameMain.NetLobbyScreen.SelectedShuttle : null);
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