Pass in cs enabled check in ExecuteLoadedScripts

This commit is contained in:
Evil Factory
2026-02-08 21:46:00 -03:00
parent 668197ad6f
commit bcc4357a16
3 changed files with 12 additions and 12 deletions

View File

@@ -174,7 +174,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_eventService.RegisterLuaEventAlias<IEventUpdate>("think", "OnUpdate");
}
private void SetupEnvironment()
private void SetupEnvironment(bool enableSandbox)
{
_script = new Script(CoreModules.Preset_SoftSandbox | CoreModules.Debug | CoreModules.IO | CoreModules.OS_System);
_script.Options.DebugPrint = (string msg) =>
@@ -220,16 +220,16 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_script.Globals["Networking"] = _networkingService;
//_script.Globals["Steam"] = Steam;
if (GameMain.LuaCs.IsCsEnabled)
{
UserData.RegisterType(typeof(LuaUserDataService));
_script.Globals["LuaUserData"] = _userDataService;
}
else
if (enableSandbox)
{
UserData.RegisterType(typeof(SafeLuaUserDataService));
_script.Globals["LuaUserData"] = _safeUserDataService;
}
else
{
UserData.RegisterType(typeof(LuaUserDataService));
_script.Globals["LuaUserData"] = _userDataService;
}
Table eventsTable = new Table(_script);
@@ -249,7 +249,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_script.Globals["Events"] = eventsTable;
_script.Globals["ExecutionNumber"] = 0;
_script.Globals["CSActive"] = GameMain.LuaCs.IsCsEnabled;
_script.Globals["CSActive"] = !enableSandbox;
_script.Globals["SERVER"] = LuaCsSetup.IsServer;
_script.Globals["CLIENT"] = LuaCsSetup.IsClient;
@@ -257,7 +257,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_defaultLuaRegistrar.RegisterAll();
}
public FluentResults.Result ExecuteLoadedScripts(ImmutableArray<ILuaScriptResourceInfo> executionOrder)
public FluentResults.Result ExecuteLoadedScripts(ImmutableArray<ILuaScriptResourceInfo> executionOrder, bool enableSandbox)
{
if (_isRunning)
{
@@ -266,7 +266,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
_loggerService.LogMessage("Executing Lua scripts");
SetupEnvironment();
SetupEnvironment(enableSandbox);
var result = FluentResults.Result.Ok();

View File

@@ -248,7 +248,7 @@ public sealed class PackageManagementService : IPackageManagementService
if (!luaScripts.IsDefaultOrEmpty)
{
result.WithReasons(_luaScriptManagementService.ExecuteLoadedScripts(luaScripts);
result.WithReasons(_luaScriptManagementService.ExecuteLoadedScripts(luaScripts, enableSandbox: !executeCsAssemblies).Reasons);
}
foreach (var package in loadingOrderedPackages)

View File

@@ -34,7 +34,7 @@ public interface ILuaScriptManagementService : IReusableService
/// <param name="executionOrder"></param>
/// <returns></returns>
// [Required]
FluentResults.Result ExecuteLoadedScripts(ImmutableArray<ILuaScriptResourceInfo> executionOrder);
FluentResults.Result ExecuteLoadedScripts(ImmutableArray<ILuaScriptResourceInfo> executionOrder, bool enableSandbox);
/// <summary>
///