New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
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@@ -312,11 +312,11 @@ namespace Barotrauma
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(Rand.Int(2) == 0) ? Borders.Y : Borders.Y - Borders.Height);
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}
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damagePos += submarine.Position + Submarine.HiddenSubPosition;
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SoundPlayer.PlayDamageSound(DamageSoundType.Pressure, 50.0f, damagePos, 10000.0f);
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GameMain.GameScreen.Cam.Shake = depth * PressureDamageMultiplier * 0.1f;
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damagePos += submarine.Position + Submarine.HiddenSubPosition;
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Explosion.RangedStructureDamage(damagePos, depth * PressureDamageMultiplier * 50.0f, depth * PressureDamageMultiplier);
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//SoundPlayer.PlayDamageSound(DamageSoundType.StructureBlunt, Rand.Range(0.0f, 100.0f), damagePos, 5000.0f);
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