New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
This commit is contained in:
@@ -425,11 +425,18 @@ namespace Barotrauma
|
||||
|
||||
msg.Pos = MathUtils.SmoothStep(msg.Pos, currPos, deltaTime*20.0f);
|
||||
|
||||
spriteBatch.DrawString(Font, msg.Text,
|
||||
new Vector2((int)msg.Pos.X - 1, (int)msg.Pos.Y - 1),
|
||||
Color.Black * alpha*0.5f, 0.0f,
|
||||
new Vector2((int)(0.5f * msg.Size.X), (int)(0.5f * msg.Size.Y)), 1.0f, SpriteEffects.None, 0.0f);
|
||||
|
||||
spriteBatch.DrawString(Font, msg.Text,
|
||||
new Vector2((int)msg.Pos.X, (int)msg.Pos.Y),
|
||||
msg.Color * alpha, 0.0f,
|
||||
new Vector2((int)(0.5f * msg.Size.X), (int)(0.5f * msg.Size.Y)), 1.0f, SpriteEffects.None, 0.0f);
|
||||
|
||||
|
||||
|
||||
currPos.Y += 30.0f;
|
||||
|
||||
messages[0].LifeTime -= deltaTime/i;
|
||||
|
||||
Reference in New Issue
Block a user