Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes #914

This commit is contained in:
Joonas Rikkonen
2018-11-15 21:21:46 +02:00
parent c4c2967065
commit bc691f0b4a
4 changed files with 22 additions and 22 deletions
@@ -8,7 +8,7 @@
price="100">
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Body width="24" height="8" density="20"/>
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0">
@@ -27,7 +27,7 @@
spritecolor="1.0,0.5,1.0,1.0">
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Body width="24" height="8" density="20"/>
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
@@ -47,7 +47,7 @@
cargocontainername="Explosive Crate">
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Body width="24" height="8" density="20"/>
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="Always" target="This" Condition="-0.35"/>
@@ -74,7 +74,7 @@
spritecolor="1.0,0.0,0.0,1.0">
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
<Body width="24" height="8"/>
<Body width="24" height="8" density="20"/>
<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
@@ -97,7 +97,7 @@
<Sprite texture="weapons.png" depth="0.8" sourcerect="0,107,14,12"/>
<Body width="14" height="12"/>
<Body width="14" height="12" density="20"/>
<Holdable selectkey="Action" pickkey="Use" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>