Tweaked item densities (the default value of 10 makes them neutrally buoyant which looks weird). Closes #914
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@@ -8,7 +8,7 @@
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price="100">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0">
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@@ -27,7 +27,7 @@
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spritecolor="1.0,0.5,1.0,1.0">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -47,7 +47,7 @@
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cargocontainername="Explosive Crate">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="Always" target="This" Condition="-0.35"/>
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@@ -74,7 +74,7 @@
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spritecolor="1.0,0.0,0.0,1.0">
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,97,24,8"/>
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<Body width="24" height="8"/>
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<Body width="24" height="8" density="20"/>
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<Throwable characterusable="false" slots="Any,RightHand,LeftHand" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnFire" target="This" Condition="-50.0"/>
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@@ -97,7 +97,7 @@
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<Sprite texture="weapons.png" depth="0.8" sourcerect="0,107,14,12"/>
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<Body width="14" height="12"/>
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<Body width="14" height="12" density="20"/>
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<Holdable selectkey="Action" pickkey="Use" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
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<requireditem name="Wrench" type="Equipped"/>
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