(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
This commit is contained in:
@@ -47,8 +47,9 @@ namespace Barotrauma.Items.Components
|
||||
//was the last ping sent with directional pinging
|
||||
private bool isLastPingDirectional;
|
||||
|
||||
private readonly Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private readonly Sprite sonarBlip;
|
||||
private Sprite pingCircle, directionalPingCircle, screenOverlay, screenBackground;
|
||||
private Sprite sonarBlip;
|
||||
private Sprite lineSprite;
|
||||
|
||||
private bool aiPingCheckPending;
|
||||
|
||||
@@ -121,29 +122,7 @@ namespace Barotrauma.Items.Components
|
||||
: base(item, element)
|
||||
{
|
||||
connectedTransducers = new List<ConnectedTransducer>();
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "pingcircle":
|
||||
pingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "directionalpingcircle":
|
||||
directionalPingCircle = new Sprite(subElement);
|
||||
break;
|
||||
case "screenoverlay":
|
||||
screenOverlay = new Sprite(subElement);
|
||||
break;
|
||||
case "screenbackground":
|
||||
screenBackground = new Sprite(subElement);
|
||||
break;
|
||||
case "blip":
|
||||
sonarBlip = new Sprite(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
IsActive = false;
|
||||
InitProjSpecific(element);
|
||||
}
|
||||
@@ -215,6 +194,7 @@ namespace Barotrauma.Items.Components
|
||||
directionalPingCircle?.Remove();
|
||||
screenOverlay?.Remove();
|
||||
screenBackground?.Remove();
|
||||
lineSprite?.Remove();
|
||||
}
|
||||
|
||||
public override bool AIOperate(float deltaTime, Character character, AIObjectiveOperateItem objective)
|
||||
|
||||
@@ -172,19 +172,6 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
sonar = item.GetComponent<Sonar>();
|
||||
}
|
||||
|
||||
public override bool Select(Character character)
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
|
||||
user = character;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
networkUpdateTimer -= deltaTime;
|
||||
|
||||
Reference in New Issue
Block a user