(29d8edbb9) Use a sprite to draw the lines on the sonar display (looks better than GUI.DrawLine)
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@@ -173,6 +173,31 @@ namespace Barotrauma.Items.Components
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sonarMode.Selected = Mode.Passive;
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GuiFrame.CanBeFocused = false;
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foreach (XElement subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pingcircle":
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pingCircle = new Sprite(subElement);
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break;
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case "directionalpingcircle":
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directionalPingCircle = new Sprite(subElement);
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break;
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case "screenoverlay":
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screenOverlay = new Sprite(subElement);
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break;
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case "screenbackground":
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screenBackground = new Sprite(subElement);
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break;
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case "blip":
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sonarBlip = new Sprite(subElement);
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break;
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case "linesprite":
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lineSprite = new Sprite(subElement);
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break;
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}
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}
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}
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public override void OnItemLoaded()
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@@ -414,8 +439,8 @@ namespace Barotrauma.Items.Components
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{
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Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
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Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
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GUI.DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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GUI.DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
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}
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if (GameMain.DebugDraw)
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@@ -518,7 +543,7 @@ namespace Barotrauma.Items.Components
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Vector2 end = (submarine.HullVertices[(i + 1) % submarine.HullVertices.Count] + offset) * simScale;
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end.Y = -end.Y;
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 3);
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DrawLine(spriteBatch, start, end, Color.LightBlue * signalStrength * 0.5f, width: 4);
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}
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}
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}
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@@ -535,22 +560,38 @@ namespace Barotrauma.Items.Components
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, end, start, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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DrawLineSprite(spriteBatch, center + intersection1.Value, center + end, color, width: width);
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}
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}
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else if (endOutside)
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{
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if (MathUtils.GetLineCircleIntersections(Vector2.Zero, DisplayRadius, start, end, true, out Vector2? intersection1, out Vector2? intersection2) == 1)
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{
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GUI.DrawLine(spriteBatch, center + start, center + intersection1.Value, color, width: width);
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DrawLineSprite(spriteBatch, center + start, center + intersection1.Value, color, width: width);
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}
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}
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else
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{
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GUI.DrawLine(spriteBatch, center + start, center + end, color, width: width);
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DrawLineSprite(spriteBatch, center + start, center + end, color, width: width);
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}
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}
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private void DrawLineSprite(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color, int width)
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{
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if (lineSprite == null)
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{
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GUI.DrawLine(spriteBatch, start, end, color, width: width);
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}
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else
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{
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Vector2 dir = end - start;
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float angle = (float)Math.Atan2(dir.Y, dir.X);
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lineSprite.Draw(spriteBatch, start, color, origin: lineSprite.Origin, rotate: angle,
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scale: new Vector2(dir.Length() / lineSprite.size.X, 1.0f));
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}
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}
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private void DrawDockingPorts(SpriteBatch spriteBatch, Vector2 transducerCenter, float signalStrength)
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{
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float scale = displayScale * zoom;
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@@ -624,7 +665,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Color staticLineColor = Color.White * 0.5f;
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Color staticLineColor = Color.White * 0.2f;
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float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
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float sectorLength = DisplayRadius;
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@@ -642,7 +683,7 @@ namespace Barotrauma.Items.Components
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for (float z = 0; z < 1.0f; z += 0.1f * zoom)
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{
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Vector2 linePos = targetPortPos + normalizedDockingDir * midLength * z;
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DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 2);
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DrawLine(spriteBatch, linePos + midNormal * 3.0f, linePos - midNormal * 3.0f, staticLineColor, width: 3);
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}
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float indicatorSector = sector * 0.75f;
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@@ -656,9 +697,9 @@ namespace Barotrauma.Items.Components
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Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 3);
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}
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