This commit is contained in:
Evil Factory
2021-04-14 01:00:56 -03:00
parent d557b4491d
commit bb0ea74961
8 changed files with 851 additions and 58 deletions
+116
View File
@@ -0,0 +1,116 @@
local util = {}
util.clientChar = function(char)
local clients = Player.GetAllClients()
for key, client in pairs(clients) do
if (client.Character == char) then return client end
end
return nil
end
util.GetDeadClients = function()
local valid = {}
for key, value in pairs(Player.GetAllClients()) do
if value.InGame then
if value.Character == nil then table.insert(valid, value) end
if value.Character ~= nil and value.Character.IsDead == true then
table.insert(valid, value)
end
end
end
return valid
end
util.GetValidPlayers = function()
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
table.insert(valid, value)
end
end
return valid
end
function util.stringstarts(String, Start)
return string.sub(String, 1, string.len(Start)) == Start
end
util.characterIsTraitor = function(char, traitors)
for key, value in pairs(traitors) do
if char == key then return true end
end
return false
end
util.GetValidPlayersNoBotsAndNoTraitors = function(traitors)
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if value.IsBot == false and traitors[value] == nil then table.insert(valid, value) end
end
end
return valid
end
util.GetValidPlayersNoBots = function()
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if value.IsBot == false then table.insert(valid, value) end
end
end
return valid
end
util.TableCount = function (tbl)
local count = 0
for key, value in pairs(tbl) do
count = count + 1
end
return count
end
util.GetValidPlayersNoTraitors = function(traitors)
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if traitors[value] == nil then
table.insert(valid, value)
end
end
end
return valid
end
return util