This commit is contained in:
Evil Factory
2021-04-14 01:00:56 -03:00
parent d557b4491d
commit bb0ea74961
8 changed files with 851 additions and 58 deletions

View File

@@ -37,6 +37,11 @@ namespace Barotrauma
return values;
}
public static CharacterInfo CreateCharacterInfo(string speciesName, string name = "", JobPrefab jobPrefab = null, string ragdollFileName = null, int variant = 0, Rand.RandSync randSync = Rand.RandSync.Unsynced)
{
return new CharacterInfo(speciesName, name, jobPrefab, ragdollFileName, variant, randSync);
}
public static void SetClientCharacter(Client client, Character character)
{
GameMain.Server.SetClientCharacter(client, character);
@@ -65,10 +70,11 @@ namespace Barotrauma
}
public static void StartGame()
public static void SetSpectatorPos(Client client, Vector2 pos)
{
GameMain.Server.StartGame();
client.SpectatePos = pos;
}
}
public class LuaGame
@@ -89,9 +95,9 @@ namespace Barotrauma
GameMain.Server.SendChatMessage(msg, messageType, sender, character);
}
public static void SendTraitorMessage(Client client, string msg, TraitorMessageType type)
public static void SendTraitorMessage(Client client, string msg, string missionid, TraitorMessageType type)
{
GameMain.Server.SendTraitorMessage(client, msg, "", type);
GameMain.Server.SendTraitorMessage(client, msg, missionid, type);
}
public static void SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType = ChatMessageType.Private, Client client = null)
@@ -163,7 +169,7 @@ namespace Barotrauma
{
if (CharacterPrefab.FindBySpeciesName(name) != null)
{
Character.Create(name, spawnPosition, ToolBox.RandomSeed(8));
spawnedCharacter = Character.Create(name, spawnPosition, ToolBox.RandomSeed(8));
}
}
@@ -212,6 +218,12 @@ namespace Barotrauma
{
DebugConsole.ExecuteCommand(command);
}
public static void StartGame()
{
GameMain.Server.StartGame();
}
}
@@ -251,6 +263,17 @@ namespace Barotrauma
{
return random.Next(min, max);
}
public float RangeFloat(float min, float max)
{
double range = (double)max - (double)min;
double sample = random.NextDouble();
double scaled = (sample * range) + min;
float f = (float)scaled;
return f;
}
}
// hooks:
@@ -264,9 +287,9 @@ namespace Barotrauma
public class LuaHook
{
public Script env;
public LuaSetup env;
public LuaHook(Script e)
public LuaHook(LuaSetup e)
{
env = e;
}
@@ -310,7 +333,7 @@ namespace Barotrauma
{
try
{
var result = env.Call(hf.function, args);
var result = env.lua.Call(hf.function, args);
if (result.IsNil() == false)
{
return result;
@@ -318,15 +341,7 @@ namespace Barotrauma
}
catch (Exception e)
{
if (e is InterpreterException)
{
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
}
else
{
Console.WriteLine(e.ToString());
}
env.HandleLuaException(e);
}
}
}

View File

@@ -37,7 +37,7 @@ namespace Barotrauma
if (s.EndsWith(".lua"))
{
Console.WriteLine(s);
lua.PrintMessage(s);
try
{
@@ -45,15 +45,7 @@ namespace Barotrauma
}
catch (Exception e)
{
if (e is InterpreterException)
{
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
}
else
{
Console.WriteLine(e.ToString());
}
lua.HandleLuaException(e);
}
}

View File

@@ -17,6 +17,31 @@ namespace Barotrauma
public LuaHook hook;
public LuaGame game;
public void HandleLuaException(Exception ex)
{
if(ex is InterpreterException)
{
PrintMessage(((InterpreterException)ex).DecoratedMessage);
}
else
{
PrintMessage(ex.ToString());
}
}
public void PrintMessage(object message)
{
Console.WriteLine(message.ToString());
if (GameMain.Server != null)
{
foreach (var c in GameMain.Server.ConnectedClients)
{
GameMain.Server.SendDirectChatMessage(message.ToString(), c, ChatMessageType.Console);
GameServer.Log("[LUA] " + message.ToString(), ServerLog.MessageType.ServerMessage);
}
}
}
public void DoString(string code)
{
try
@@ -25,15 +50,7 @@ namespace Barotrauma
}
catch (Exception e)
{
if (e is InterpreterException)
{
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
}
else
{
Console.WriteLine(e.ToString());
}
HandleLuaException(e);
}
}
@@ -46,15 +63,7 @@ namespace Barotrauma
}
catch (Exception e)
{
if (e is InterpreterException)
{
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
}
else
{
Console.WriteLine(e.ToString());
}
HandleLuaException(e);
}
}
@@ -66,27 +75,24 @@ namespace Barotrauma
}
catch (Exception e)
{
if (e is InterpreterException)
{
Console.WriteLine(((InterpreterException)e).DecoratedMessage);
}
else
{
Console.WriteLine(e.ToString());
}
HandleLuaException(e);
}
}
public LuaSetup()
{
Console.WriteLine("Lua!");
PrintMessage("Lua!");
LuaScriptLoader luaScriptLoader = new LuaScriptLoader(this);
LuaCustomConverters.RegisterAll();
UserData.RegisterType<TraitorMessageType>();
UserData.RegisterType<JobPrefab>();
UserData.RegisterType<CharacterInfo>();
UserData.RegisterType<Rectangle>();
UserData.RegisterType<Point>();
UserData.RegisterType<Level.InterestingPosition>();
UserData.RegisterType<Level.PositionType>();
UserData.RegisterType<Level>();
@@ -107,12 +113,15 @@ namespace Barotrauma
UserData.RegisterType<Vector2>();
UserData.RegisterType<Vector3>();
UserData.RegisterType<Vector4>();
lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
lua.Options.DebugPrint = PrintMessage;
lua.Options.ScriptLoader = luaScriptLoader;
hook = new LuaHook(lua);
hook = new LuaHook(this);
game = new LuaGame(this);
lua.Globals["Player"] = new LuaPlayer();
@@ -132,6 +141,8 @@ namespace Barotrauma
lua.Globals["Vector2"] = UserData.CreateStatic<Vector2>();
lua.Globals["Vector3"] = UserData.CreateStatic<Vector3>();
lua.Globals["PositionType"] = UserData.CreateStatic<Level.PositionType>();
lua.Globals["JobPrefab"] = UserData.CreateStatic<JobPrefab>();
lua.Globals["TraitorMessageType"] = UserData.CreateStatic<TraitorMessageType>();
foreach (string d in Directory.GetDirectories("Lua"))
{

View File

@@ -2363,8 +2363,6 @@ namespace Barotrauma.Networking
Log("Round started.", ServerLog.MessageType.ServerMessage);
GameMain.Lua.hook.Call("roundStart", new MoonSharp.Interpreter.DynValue[] { });
gameStarted = true;
initiatedStartGame = false;
@@ -2374,6 +2372,9 @@ namespace Barotrauma.Networking
roundStartTime = DateTime.Now;
GameMain.Lua.hook.Call("roundStart", new MoonSharp.Interpreter.DynValue[] { });
yield return CoroutineStatus.Success;
}

View File

@@ -0,0 +1,493 @@
local traitormod = {}
traitormod.peoplePercentages = {}
traitormod.roundtraitors = {}
traitormod.selectedCodeResponses = {}
traitormod.selectedCodePhrases = {}
traitormod.enabled = true
traitormod.traitorShipEnabled = true
traitormod.roundGamemode = ""
local traitorAssignDelay = 0
local traitorsAssigned = true
local warningClients = {}
Game.OverrideTraitors(true) -- shutup old traitors
local config = dofile("lua/traitormod/traitorconfig.lua")
local util = dofile("lua/traitormod/util.lua")
traitormod.config = config
traitormod.setPercentage = function(client, amount)
if client == nil then return end
if traitormod.peoplePercentages[client.SteamID] == nil then
traitormod.peoplePercentages[client.SteamID] = {}
traitormod.peoplePercentages[client.SteamID].penalty = 1
traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
end
traitormod.peoplePercentages[client.SteamID].p = amount
end
traitormod.addPenalty = function (client, amount)
if client == nil then return end
if traitormod.peoplePercentages[client.SteamID] == nil then
traitormod.peoplePercentages[client.SteamID] = {}
traitormod.peoplePercentages[client.SteamID].penalty = 1
traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
end
traitormod.peoplePercentages[client.SteamID].penalty = traitormod.peoplePercentages[client.SteamID].penalty + amount
end
traitormod.getPenalty = function (client)
if client == nil then return end
if traitormod.peoplePercentages[client.SteamID] == nil then
traitormod.peoplePercentages[client.SteamID] = {}
traitormod.peoplePercentages[client.SteamID].penalty = 1
traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
end
return traitormod.peoplePercentages[client.SteamID].penalty
end
traitormod.addPercentage = function(client, amount)
if client == nil then return end
if traitormod.peoplePercentages[client.SteamID] == nil then
traitormod.peoplePercentages[client.SteamID] = {}
traitormod.peoplePercentages[client.SteamID].penalty = 1
traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
end
traitormod.peoplePercentages[client.SteamID].p = traitormod.peoplePercentages[client.SteamID].p + amount
end
traitormod.getPercentage = function (client)
if client == nil then return end
if traitormod.peoplePercentages[client.SteamID] == nil then
traitormod.peoplePercentages[client.SteamID] = {}
traitormod.peoplePercentages[client.SteamID].penalty = 1
traitormod.peoplePercentages[client.SteamID].p = config.firstJoinPercentage
end
return traitormod.peoplePercentages[client.SteamID].p
end
traitormod.chooseCodes = function()
local codewords = dofile("lua/traitormod/traitorconfig.lua").codewords -- copy
local amount = config.amountCodewords
for i = 1, amount, 1 do
local rand = Random.Range(1, #codewords + 1)
table.insert(traitormod.selectedCodeResponses, codewords[rand])
table.remove(codewords, rand)
end
for i = 1, amount, 1 do
local rand = Random.Range(1, #codewords + 1)
table.insert(traitormod.selectedCodePhrases, codewords[rand])
table.remove(codewords, rand)
end
end
traitormod.selectPlayerPercentages = function(ignore)
local players = util.GetValidPlayersNoBotsAndNoTraitors(
traitormod.roundtraitors)
for i = 1, #players, 1 do
for key, value in pairs(ignore) do
if players[i] == value then
table.remove(players, i)
end
end
end
local total = 0
for key, value in pairs(players) do
local client = util.clientChar(value)
total = total + traitormod.getPercentage(client)
end
local rng = Random.Range(0, total)
local addup = 0
for key, value in pairs(players) do
local client = util.clientChar(value)
local percentage = traitormod.getPercentage(client)
if rng >= addup and rng <= addup + percentage then return value end
addup = addup + percentage
end
return nil
end
traitormod.chooseTraitors = function(amount)
local traitors = {}
for i = 1, amount, 1 do
local found = traitormod.selectPlayerPercentages(traitors)
if found == nil then
print("Not enough players")
break
else
table.insert(traitors, found)
end
end
return traitors
end
traitormod.sendTraitorMessage = function(msg, client, notchatbox)
if client == nil then return end
if notchatbox == true then
Game.SendDirectChatMessage("", msg, nil, 11, client)
else
Game.SendDirectChatMessage("", msg, nil, 7, client)
end
Game.SendDirectChatMessage("", msg, nil, 1, client)
end
traitormod.assignNormalTraitors = function(amount)
local traitors = traitormod.chooseTraitors(amount)
for key, value in pairs(traitors) do traitormod.roundtraitors[value] = {} end
local targets = util.GetValidPlayersNoTraitors(traitormod.roundtraitors)
for key, value in pairs(traitors) do
traitormod.roundtraitors[value].objectiveType = "kill"
traitormod.roundtraitors[value].objectiveTarget =
targets[Random.Range(1, #targets + 1)]
local mess =
"You are a traitor! Your secret mission is to assassinate " ..
traitormod.roundtraitors[value].objectiveTarget.name ..
"! Avoid being loud, make the death look like an accident. We will provide you more information after you finish your current mission."
if util.TableCount(traitormod.roundtraitors) > 1 then
mess = mess ..
"\n\nIt is possible that there are other agents on this submarine. You dont know their names, but you do have a method of communication. Use the code words to greet the agent and code response to respond. Disguise such words in a normal-looking phrase so the crew doesn't suspect anything."
mess = mess .. "\n\n The code words are: "
for key, va in pairs(traitormod.selectedCodePhrases) do
mess = mess .. "\"" .. va .. "\" "
end
mess = mess .. "\n The code response is: "
for key, va in pairs(traitormod.selectedCodeResponses) do
mess = mess .. "\"" .. va .. "\" "
end
end
Game.Log(value.name ..
" Was assigned to be traitor, his first mission is to kill " ..
traitormod.roundtraitors[value].objectiveTarget.name, 6)
traitormod.sendTraitorMessage(mess, util.clientChar(value))
end
end
traitormod.chooseNextObjective = function(key, value)
local players = util.GetValidPlayersNoTraitors(traitormod.roundtraitors)
if #players == 0 then
traitormod.sendTraitorMessage("Good job agent, You did it.",
util.clientChar(key), true)
value.needNewObjective = false
return
end
local assassinate = players[Random.Range(1, #players + 1)]
traitormod.sendTraitorMessage("Your next mission is to assassinate " ..
assassinate.name, util.clientChar(key),
true)
Game.Log(key.name ..
" Was assigned another traitor mission, His mission is to kill " ..
assassinate.name, 6)
value.objectiveTarget = assassinate
value.objectiveType = "kill"
value.needNewObjective = false
end
Hook.Add("roundStart", "traitor_start", function()
if not traitormod.enabled then return end
local players = util.GetValidPlayersNoBots()
for key, value in pairs(players) do
local client = util.clientChar(value)
if traitormod.getPenalty(client) > 1 then
traitormod.addPenalty(client, -1)
end
traitormod.addPercentage(client, config.roundEndPercentageIncrease / traitormod.getPenalty(client))
end
traitormod.chooseCodes()
local rng = Random.Range(0, 100)
if rng < config.traitorShipChance and traitormod.traitorShipEnabled == true then
local amount = config.getAmountShipTraitors(#util.GetValidPlayers())
Game.Log("Infiltraiton Gamemode selected, Random = " .. rng, 6)
traitormod.roundGamemode = "Infiltraiton"
traitormod.traitorShipRoundStart(amount)
else
traitorsAssigned = false
traitorAssignDelay = Timer.GetTime() + config.traitorSpawnDelay
Game.Log("Assasination Gamemode was selected, Random = " .. rng, 6)
traitormod.roundGamemode = "Assasination"
traitormod.spawnTraitorShipAndHide()
end
for key, value in pairs(Player.GetAllClients()) do
Game.SendTraitorMessage(value, 'traitor', 'traitor', TraitorMessageType.Objective) -- enable everyone to sabotage
end
Game.SendMessage(
"We are using Custom Traitors Plugin by EvilFactory (https://steamcommunity.com/id/evilfactory/)\n Join discord.gg/f9zvNNuxu9",
3)
end)
Hook.Add("roundEnd", "traitor_end", function()
if not traitormod.enabled then return end
local msg = "Traitors of the round: "
for key, value in pairs(traitormod.roundtraitors) do
msg = msg .. "\"" .. key.name .. "\" "
end
msg = msg .. "\n\nGamemode: " .. traitormod.roundGamemode
Game.SendMessage(msg, 1)
for key, value in pairs(traitormod.roundtraitors) do
local c = util.clientChar(key)
traitormod.setPercentage(c, config.traitorPercentageSet)
traitormod.addPenalty(c, config.traitorPenalty)
end
traitormod.roundtraitors = {}
traitormod.selectedCodeResponses = {}
traitormod.selectedCodePhrases = {}
warningClients = {}
end)
Hook.Add("think", "traitor_think", function()
if not traitormod.enabled then return end
if not traitorsAssigned and traitorAssignDelay < Timer.GetTime() then
local amount = config.getAmountTraitors(#util.GetValidPlayers())
traitormod.assignNormalTraitors(amount)
traitorsAssigned = true
end
for key, value in pairs(Player.GetAllCharacters()) do
if warningClients[value] == nil then
if value.IsDead == true then
local attackers = value.LastAttacker
-- and attackers ~= value
if util.characterIsTraitor(attackers, traitormod.roundtraitors) and
attackers ~= value then
traitormod.sendTraitorMessage(
"Your death was caused by a traitor on a secret mission.",
util.clientChar(value), true)
end
warningClients[value] = true
end
end
end
for key, value in pairs(traitormod.roundtraitors) do
if key ~= nil and key.IsDead == false then
if value.needNewObjective == true and Timer.GetTime() >
value.objectiveTimer then
traitormod.chooseNextObjective(key, value)
end
if value.objectiveTarget ~= nil then
if value.objectiveTarget.IsDead then
traitormod.sendTraitorMessage(
"Great job, You killed " .. value.objectiveTarget.name ..
". We will provide you your next mission shortly.",
util.clientChar(key), true)
value.objectiveTarget = nil
value.needNewObjective = true
value.objectiveTimer =
Timer.GetTime() + config.nextMissionDelay
end
end
end
end
end)
Hook.Add("chatMessage", "chatcommands", function(msg, client)
if bit32.band(client.Permissions, 0x40) == 0x40 then
if msg == "!toggletraitormod" then
traitormod.enabled = not traitormod.enabled
if traitormod.enabled then
Game.SendDirectChatMessage("", "TraitorMod Enabled", nil, 1,
client)
else
Game.SendDirectChatMessage("", "TraitorMod Disabled", nil, 1,
client)
end
Game.OverrideTraitors(traitormod.enabled)
return true
end
if msg == "!toggletraitorship" then
traitormod.traitorShipEnabled = not traitormod.traitorShipEnabled
if traitormod.traitorShipEnabled then
Game.SendDirectChatMessage("", "Traitor Ship Enabled", nil, 1,
client)
else
Game.SendDirectChatMessage("", "Traitor Ship Disabled", nil, 1,
client)
end
return true
end
if msg == "!traitors" then
local tosend = "Traitors of the round: "
for key, value in pairs(traitormod.roundtraitors) do
tosend = tosend .. "\"" .. key.name .. "\" "
end
traitormod.sendTraitorMessage(tosend, client)
return true
end
if msg == "!traitoralive" then
local num = 0
for key, value in pairs(traitormod.roundtraitors) do
if key.IsDead == false then
num = num + 1
end
end
if num > 0 then
traitormod.sendTraitorMessage("There are traitors alive.", client)
else
traitormod.sendTraitorMessage("All traitors are dead!", client)
end
return true
end
if msg == "!percentages" then
local msg = ""
for key, value in pairs(Player.GetAllClients()) do
msg = msg .. value.name .. " - " ..
math.floor(traitormod.getPercentage(value)) .. "%\n"
end
traitormod.sendTraitorMessage(msg, client)
return true
end
end
if msg == "!percentage" then
traitormod.sendTraitorMessage("You have " ..
math.floor(traitormod.getPercentage(client)) ..
"% of being traitor", client)
return true
end
if util.stringstarts(msg, "!traitor") then
if util.characterIsTraitor(client.Character, traitormod.roundtraitors) then
local msg = "You are a traitor. "
if traitormod.roundtraitors[client.Character].objectiveTarget ~= nil then
msg = msg .. "\nCurrent Mission: kill " ..
traitormod.roundtraitors[client.Character]
.objectiveTarget.name
end
if util.TableCount(traitormod.roundtraitors) > 1 then
msg = msg .. "\n\n The code words are: "
for key, va in pairs(traitormod.selectedCodePhrases) do
msg = msg .. "\"" .. va .. "\" "
end
msg = msg .. "\n The code response is: "
for key, va in pairs(traitormod.selectedCodeResponses) do
msg = msg .. "\"" .. va .. "\" "
end
end
traitormod.sendTraitorMessage(msg, client)
else
traitormod.sendTraitorMessage("You are not a traitor.", client)
end
return true
end
end)
Traitormod = traitormod

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@@ -0,0 +1,129 @@
local traitormod = Traitormod
local respawnshuttle = nil
local loadedpeople = {}
local config = dofile("lua/traitormod/traitorconfig.lua")
local util = dofile("lua/traitormod/util.lua")
Game.OverrideRespawnSub(true)
Hook.Add("think", "traitorShip", function()
if respawnshuttle ~= nil then
local pos1 = Submarine.MainSub.WorldPosition
local pos2 = respawnshuttle.WorldPosition
if Vector2.Distance(pos1, pos2) < config.traitorShipGodModeDistance then
respawnshuttle.GodMode = false
end
for key, value in pairs(traitormod.roundtraitors) do
local client = util.clientChar(key)
if client ~= nil then
if client.InGame == true and loadedpeople[key] == nil then
loadedpeople[key] = {}
loadedpeople[key].next = Timer.GetTime() + 15
elseif loadedpeople[key] ~= nil and Timer.GetTime() <
loadedpeople[key].next then
Player.SetClientCharacter(client, key)
end
end
end
end
end)
Hook.Add("roundEnd", "traitorShipRemove", function()
respawnshuttle = nil
loadedpeople = {}
end)
traitormod.spawnTraitorShipAndHide = function()
Game.SetRespawnSubTeam(2)
Game.DispatchRespawnSub()
local sub = Game.GetRespawnSub()
sub.ShowSonarMarker = false
sub.GodMode = true
local steering = Game.GetSubmarineSteering(sub)
steering.AutoPilot = false
sub.SetPosition({0, Level.Loaded.BottomPos + 1000})
return sub
end
traitormod.spawnTraitorShip = function()
Game.SetRespawnSubTeam(2)
Game.DispatchRespawnSub()
local sub = Game.GetRespawnSub()
respawnshuttle = sub
sub.ShowSonarMarker = false
local positions = Level.Loaded.PositionsOfInterest
local goodpositions = {}
for key, value in ipairs(positions) do
if value.PositionType == PositionType.MainPath then
table.insert(goodpositions, value)
end
end
-- sub.SetPosition({Level.Loaded.EndPosition[1], Level.Loaded.EndPosition[2] - 10000})
sub.SetPosition(goodpositions[math.floor(#goodpositions / 2)].Position
.ToVector2())
sub.GodMode = true
local steering = Game.GetSubmarineSteering(sub)
steering.AutoPilot = false
return sub
end
traitormod.traitorShipRoundStart = function(maxplayers)
local sub = traitormod.spawnTraitorShip()
local assignedNowTraitors = traitormod.chooseTraitors(maxplayers)
for index, value in pairs(assignedNowTraitors) do
traitormod.roundtraitors[value] = {}
local mess =
"You are a traitor! Your mission is to exterminate the Main Sub's Crew, cooperate with your fellow agents."
mess = mess ..
"\n\nUse the codewords to communicate with the other agents."
mess = mess .. "\n\n The code words are: "
for key, va in pairs(traitormod.selectedCodePhrases) do
mess = mess .. "\"" .. va .. "\" "
end
mess = mess .. "\n The code response is: "
for key, va in pairs(traitormod.selectedCodeResponses) do
mess = mess .. "\"" .. va .. "\" "
end
Game.Log(value.name .. " Was assigned to be Ship traitor", 6)
local cl = util.clientChar(value)
traitormod.sendTraitorMessage(mess, cl)
local waypoint = WayPoint.GetRandom(SpawnType.Human, nil, sub)
value.TeleportTo(waypoint.WorldPosition)
-- Player.SetClientCharacter(cl, value)
end
end

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@@ -0,0 +1,36 @@
local config = {}
local codewords = {
"pomegrenade", "tabacco", "fish", "nonsense", "europa", "clown",
"thalamus", "hungry", "renegade", "angry", "green", "flamingos", "sink",
"mask", "boomer", "sweet", "ice", "charybdis", "cult", "secret", "moloch",
"husk", "rusted", "ruins", "red", "boat", "cats", "rats", "jeepers", "bench",
"tire", "trunk", "blow sticks", "thrashers"
}
config.codewords = codewords
config.amountCodewords = 2
config.traitorSpawnDelay = 60
config.nextMissionDelay = 60
config.traitorShipChance = 15
config.traitorShipGodModeDistance = 4000
-- Traitor Selection Options
config.roundEndPercentageIncrease = 10
config.firstJoinPercentage = 10
config.traitorPercentageSet = 5
config.traitorPenalty = 5
-- >=12 players = 3 traitors, >=8 players = 2 traitors, default = 1 traitor
config.getAmountTraitors = function (amountClients)
if amountClients >= 12 then return 3 end
if amountClients >= 8 then return 2 end
return 1
end
-- shipTraitors and normal traitors will be selected equally
config.getAmountShipTraitors = config.getAmountTraitors
return config;

View File

@@ -0,0 +1,116 @@
local util = {}
util.clientChar = function(char)
local clients = Player.GetAllClients()
for key, client in pairs(clients) do
if (client.Character == char) then return client end
end
return nil
end
util.GetDeadClients = function()
local valid = {}
for key, value in pairs(Player.GetAllClients()) do
if value.InGame then
if value.Character == nil then table.insert(valid, value) end
if value.Character ~= nil and value.Character.IsDead == true then
table.insert(valid, value)
end
end
end
return valid
end
util.GetValidPlayers = function()
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
table.insert(valid, value)
end
end
return valid
end
function util.stringstarts(String, Start)
return string.sub(String, 1, string.len(Start)) == Start
end
util.characterIsTraitor = function(char, traitors)
for key, value in pairs(traitors) do
if char == key then return true end
end
return false
end
util.GetValidPlayersNoBotsAndNoTraitors = function(traitors)
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if value.IsBot == false and traitors[value] == nil then table.insert(valid, value) end
end
end
return valid
end
util.GetValidPlayersNoBots = function()
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if value.IsBot == false then table.insert(valid, value) end
end
end
return valid
end
util.TableCount = function (tbl)
local count = 0
for key, value in pairs(tbl) do
count = count + 1
end
return count
end
util.GetValidPlayersNoTraitors = function(traitors)
local chars = Player.GetAllCharacters()
local valid = {}
for key, value in pairs(chars) do
if (value.IsHuman == true and value.IsDead == false) and
value.ClientDisconnected == false then
if traitors[value] == nil then
table.insert(valid, value)
end
end
end
return valid
end
return util