Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -0,0 +1,42 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<FontName>Verdana</FontName>
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<Size>7</Size>
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<Spacing>0</Spacing>
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<UseKerning>true</UseKerning>
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<Style>Regular</Style>
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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<CharacterRegion>
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<Start>À</Start>
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<End>ə</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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@@ -41,7 +41,7 @@ with.
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<DefaultCharacter>_</DefaultCharacter>
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<!--
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CharacterRegions control what letters are available in the font. Every
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@@ -56,6 +56,15 @@
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="SmallFont.spritefont">
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<SubType>Designer</SubType>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<Name>SmallFont</Name>
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<Importer>FontDescriptionImporter</Importer>
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<Processor>FontDescriptionProcessor</Processor>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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