Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -15,6 +15,8 @@ namespace Subsurface
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LocationType type;
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public List<LocationConnection> connections;
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public string Name
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{
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get { return name; }
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@@ -30,6 +32,8 @@ namespace Subsurface
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this.name = RandomName(LocationType.Random());
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this.mapPosition = mapPosition;
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connections = new List<LocationConnection>();
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}
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public static Location CreateRandom(Vector2 position)
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