Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+2 -2
View File
@@ -286,10 +286,10 @@ namespace Subsurface
new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height),
Color.Red*((100.0f-OxygenPercentage)/400.0f), true);
spriteBatch.DrawString(GUI.font, "Pressure: " + ((int)pressure - rect.Y).ToString() +
spriteBatch.DrawString(GUI.Font, "Pressure: " + ((int)pressure - rect.Y).ToString() +
" - Lethality: " + lethalPressure +
" - Oxygen: "+((int)OxygenPercentage), new Vector2(rect.X+10, -rect.Y+10), Color.Black);
spriteBatch.DrawString(GUI.font, volume +" / "+ FullVolume, new Vector2(rect.X+10, -rect.Y+30), Color.Black);
spriteBatch.DrawString(GUI.Font, volume +" / "+ FullVolume, new Vector2(rect.X+10, -rect.Y+30), Color.Black);
if (isSelected && editing)
{