Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -286,10 +286,10 @@ namespace Subsurface
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new Rectangle(rect.X, -rect.Y, rect.Width, rect.Height),
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Color.Red*((100.0f-OxygenPercentage)/400.0f), true);
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spriteBatch.DrawString(GUI.font, "Pressure: " + ((int)pressure - rect.Y).ToString() +
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spriteBatch.DrawString(GUI.Font, "Pressure: " + ((int)pressure - rect.Y).ToString() +
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" - Lethality: " + lethalPressure +
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" - Oxygen: "+((int)OxygenPercentage), new Vector2(rect.X+10, -rect.Y+10), Color.Black);
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spriteBatch.DrawString(GUI.font, volume +" / "+ FullVolume, new Vector2(rect.X+10, -rect.Y+30), Color.Black);
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spriteBatch.DrawString(GUI.Font, volume +" / "+ FullVolume, new Vector2(rect.X+10, -rect.Y+30), Color.Black);
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if (isSelected && editing)
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{
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