Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -37,17 +37,19 @@ namespace Subsurface.Items.Components
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if (picker == null) return false;
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if (picker.Inventory == null) return false;
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this.picker = picker;
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//this.picker = picker;
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for (int i = item.linkedTo.Count - 1; i >= 0; i--)
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item.linkedTo[i].RemoveLinked(item);
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item.linkedTo.Clear();
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if (picker.Inventory.TryPutItem(item, allowedSlots))
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{
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if (!picker.HasSelectedItem(item) && item.body!=null) item.body.Enabled = false;
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this.picker = picker;
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for (int i = item.linkedTo.Count - 1; i >= 0; i--)
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item.linkedTo[i].RemoveLinked(item);
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item.linkedTo.Clear();
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ApplyStatusEffects(ActionType.OnPicked, 1.0f, picker);
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//foreach (StatusEffect effect in item.Prefab.statusEffects)
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