Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+87 -32
View File
@@ -7,6 +7,8 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Subsurface.Networking;
using Subsurface.Particles;
using System.Collections;
using System.Collections.Generic;
namespace Subsurface
{
@@ -43,6 +45,9 @@ namespace Subsurface
public static World World;
public static TitleScreen TitleScreen;
private bool titleScreenOpen;
//public static Random localRandom;
//public static Random random;
@@ -82,7 +87,7 @@ namespace Subsurface
graphicsWidth = 1280;
graphicsHeight = 720;
//graphics.IsFullScreen = true;
//Graphics.IsFullScreen = true;
Graphics.PreferredBackBufferWidth = graphicsWidth;
Graphics.PreferredBackBufferHeight = graphicsHeight;
Content.RootDirectory = "Content";
@@ -116,13 +121,6 @@ namespace Subsurface
CurrGraphicsDevice = GraphicsDevice;
particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
GameMode.Init();
GUIComponent.Init(Window);
DebugConsole.Init(Window);
LocationType.Init("Content/Map/locationTypes.xml");
//Event.Init("Content/randomevents.xml");
}
@@ -141,31 +139,77 @@ namespace Subsurface
spriteBatch = new SpriteBatch(GraphicsDevice);
textureLoader = new TextureLoader(GraphicsDevice);
Hull.renderer = new WaterRenderer(GraphicsDevice);
GUI.font = Content.Load<SpriteFont>("SpriteFont1");
titleScreenOpen = true;
TitleScreen = new TitleScreen(GraphicsDevice);
CoroutineManager.StartCoroutine(Load());
}
private float loadState = 0.0f;
private IEnumerable<Status> Load()
{
GUI.Font = Content.Load<SpriteFont>("SpriteFont1");
GUI.SmallFont = Content.Load<SpriteFont>("SmallFont");
Hull.renderer = new WaterRenderer(GraphicsDevice);
loadState = 1.0f;
yield return Status.Running;
GUI.LoadContent(GraphicsDevice);
loadState = 2.0f;
yield return Status.Running;
MapEntityPrefab.Init();
loadState = 10.0f;
yield return Status.Running;
JobPrefab.LoadAll("Content/Characters/Jobs.xml");
loadState = 15.0f;
yield return Status.Running;
StructurePrefab.LoadAll("Content/Map/StructurePrefabs.xml");
loadState = 25.0f;
yield return Status.Running;
ItemPrefab.LoadAll();
AmbientSoundManager.Init("Content/Sounds/Sounds.xml");
loadState = 40.0f;
yield return Status.Running;
Debug.WriteLine("sounds");
CoroutineManager.StartCoroutine(AmbientSoundManager.Init());
loadState = 70.0f;
yield return Status.Running;
Submarine.Preload("Content/SavedMaps");
loadState = 80.0f;
yield return Status.Running;
GameScreen = new GameScreen(Graphics.GraphicsDevice);
loadState = 90.0f;
yield return Status.Running;
MainMenuScreen = new MainMenuScreen(this);
LobbyScreen = new LobbyScreen();
NetLobbyScreen = new NetLobbyScreen();
EditMapScreen = new EditMapScreen();
EditCharacterScreen = new EditCharacterScreen();
yield return Status.Running;
particleManager = new ParticleManager("Content/Particles/prefabs.xml", Cam);
yield return Status.Running;
MainMenuScreen.Select();
GameMode.Init();
GUIComponent.Init(Window);
DebugConsole.Init(Window);
yield return Status.Running;
LocationType.Init("Content/Map/locationTypes.xml");
MainMenuScreen.Select();
yield return Status.Running;
loadState = 100.0f;
yield return Status.Success;
}
/// <summary>
@@ -188,25 +232,26 @@ namespace Subsurface
base.Update(gameTime);
double deltaTime = gameTime.ElapsedGameTime.TotalSeconds;
PlayerInput.Update(deltaTime);
//if (PlayerInput.KeyDown(Keys.Escape)) Quit();
DebugConsole.Update(this, (float)deltaTime);
if (!DebugConsole.IsOpen || NetworkMember != null) Screen.Selected.Update(deltaTime);
GUI.Update((float)deltaTime);
if (NetworkMember != null)
if (loadState>=100.0f && !titleScreenOpen)
{
NetworkMember.Update();
}
else
{
NetworkEvent.events.Clear();
//if (PlayerInput.KeyDown(Keys.Escape)) Quit();
DebugConsole.Update(this, (float)deltaTime);
if (!DebugConsole.IsOpen || NetworkMember != null) Screen.Selected.Update(deltaTime);
GUI.Update((float)deltaTime);
if (NetworkMember != null)
{
NetworkMember.Update();
}
else
{
NetworkEvent.events.Clear();
}
}
CoroutineManager.Update();
@@ -224,8 +269,18 @@ namespace Subsurface
frameCounter.Update(deltaTime);
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
if (titleScreenOpen)
{
TitleScreen.Draw(spriteBatch, GraphicsDevice, loadState, (float)deltaTime);
if (loadState>=100.0f && (PlayerInput.GetKeyboardState.GetPressedKeys().Length>0 || PlayerInput.LeftButtonClicked()))
{
titleScreenOpen = false;
}
}
else if (loadState>=100.0f)
{
Screen.Selected.Draw(deltaTime, GraphicsDevice, spriteBatch);
}
//renderTimeElapsed = (int)renderTimer.Elapsed.Ticks;
//renderTimer.Stop();
}