Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+20 -9
View File
@@ -60,7 +60,7 @@ namespace Subsurface
pos = position;
this.lifeTime = lifeTime;
size = GUI.font.MeasureString(text);
size = GUI.Font.MeasureString(text);
}
}
@@ -69,7 +69,8 @@ namespace Subsurface
public static GUIStyle style;
static Texture2D t;
public static SpriteFont font;
public static SpriteFont Font, SmallFont;
private static GraphicsDevice graphicsDevice;
@@ -257,21 +258,21 @@ namespace Subsurface
}
DrawRectangle(sb, rect, color, true);
sb.DrawString(font, text, new Vector2(rect.X + 10, rect.Y + 10), Color.White);
sb.DrawString(Font, text, new Vector2(rect.X + 10, rect.Y + 10), Color.White);
return clicked;
}
public static void Draw(float deltaTime, SpriteBatch spriteBatch, Camera cam)
{
spriteBatch.DrawString(font,
spriteBatch.DrawString(Font,
"FPS: " + (int)Game1.frameCounter.AverageFramesPerSecond
+ " - Physics: " + Game1.World.UpdateTime
+ " - bodies: " + Game1.World.BodyList.Count,
new Vector2(10, 10), Color.White);
spriteBatch.DrawString(font,
spriteBatch.DrawString(Font,
"Camera pos: " + Game1.GameScreen.Cam.Position,
new Vector2(10, 30), Color.White);
@@ -295,17 +296,27 @@ namespace Subsurface
if (GUIMessageBox.messageBoxes.Count > 0)
{
var messageBox = GUIMessageBox.messageBoxes.Peek();
if (messageBox != null) messageBox.Update(deltaTime);
if (messageBox != null)
{
GUIComponent.MouseOn = messageBox;
messageBox.Update(deltaTime);
}
}
}
public static void AddMessage(string message, Color color, float lifeTime = 3.0f)
public static void AddMessage(string message, Color color, float lifeTime = 3.0f, bool playSound = true)
{
if (messages.Count>0 && messages[messages.Count-1].Text == message)
{
messages[messages.Count - 1].LifeTime = lifeTime;
return;
}
Vector2 currPos = new Vector2(Game1.GraphicsWidth / 2.0f, Game1.GraphicsHeight * 0.7f);
currPos.Y += messages.Count * 30;
messages.Add(new GUIMessage(message, color, currPos, lifeTime));
PlayMessageSound();
if (playSound) PlayMessageSound();
}
public static void PlayMessageSound()
@@ -331,7 +342,7 @@ namespace Subsurface
msg.Pos = MathUtils.SmoothStep(msg.Pos, currPos, deltaTime*20.0f);
spriteBatch.DrawString(font, msg.Text,
spriteBatch.DrawString(Font, msg.Text,
new Vector2((int)msg.Pos.X, (int)msg.Pos.Y),
msg.Color * alpha, 0.0f,
new Vector2((int)(0.5f * msg.Size.X), (int)(0.5f * msg.Size.Y)), 1.0f, SpriteEffects.None, 0.0f);
+2 -2
View File
@@ -60,7 +60,7 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled && (MouseOn == this || IsParentOf(MouseOn)))
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
@@ -75,7 +75,7 @@ namespace Subsurface
if (OnClicked != null)
{
if (OnClicked(this, UserData)) state = ComponentState.Selected;
}
}
}
}
else
+21 -7
View File
@@ -23,6 +23,8 @@ namespace Subsurface
protected Rectangle rect;
public bool CanBeFocused;
protected Vector4 padding;
protected Color color;
@@ -34,6 +36,12 @@ namespace Subsurface
protected ComponentState state;
public virtual SpriteFont Font
{
get;
set;
}
//protected float alpha;
public GUIComponent Parent
@@ -139,10 +147,12 @@ namespace Subsurface
OutlineColor = Color.Transparent;
Font = GUI.Font;
sprites = new List<Sprite>();
children = new List<GUIComponent>();
CanBeFocused = true;
if (style!=null) style.Apply(this);
}
@@ -196,13 +206,17 @@ namespace Subsurface
public virtual void Update(float deltaTime)
{
if (rect.Contains(PlayerInput.MousePosition))
if (CanBeFocused)
{
MouseOn = this;
}
else
{
if (MouseOn == this) MouseOn = null;
if (rect.Contains(PlayerInput.MousePosition))
{
MouseOn = this;
}
else
{
if (MouseOn == this) MouseOn = null;
}
}
foreach (GUIComponent child in children)
+1 -1
View File
@@ -67,7 +67,7 @@ namespace Subsurface
}
DrawChildren(spriteBatch);
DrawChildren(spriteBatch);
}
}
+2
View File
@@ -50,6 +50,8 @@ namespace Subsurface
public bool Close(GUIButton button, object obj)
{
if (parent != null) parent.RemoveChild(this);
messageBoxes.Dequeue();
return true;
}
+3 -8
View File
@@ -125,17 +125,12 @@ namespace Subsurface
{
if (text==null) return;
Vector2 size = MeasureText();
if (wrap && rect.Width>0)
{
text = text.Replace("\n"," ");
text = ToolBox.WrapText(text, rect.Width);
text = ToolBox.WrapText(text, rect.Width, Font);
Vector2 newSize = MeasureText();
@@ -177,7 +172,7 @@ namespace Subsurface
Vector2 size = Vector2.Zero;
while (size == Vector2.Zero)
{
try { size = GUI.font.MeasureString((text == "") ? " " : text); }
try { size = Font.MeasureString((text == "") ? " " : text); }
catch { text = text.Substring(0, text.Length - 1); }
}
@@ -196,7 +191,7 @@ namespace Subsurface
if (!string.IsNullOrEmpty(text))
{
spriteBatch.DrawString(GUI.font,
spriteBatch.DrawString(Font,
text,
new Vector2(rect.X, rect.Y) + textPos,
textColor * (textColor.A / 255.0f),
+12 -3
View File
@@ -30,6 +30,16 @@ namespace Subsurface
set;
}
public override SpriteFont Font
{
set
{
base.Font = value;
if (textBlock == null) return;
textBlock.Font = value;
}
}
public override Color Color
{
get { return color; }
@@ -59,13 +69,12 @@ namespace Subsurface
String filtered = "";
foreach (char c in value)
{
if (GUI.font.Characters.Contains(c))
filtered += c;
if (Font.Characters.Contains(c)) filtered += c;
}
textBlock.Text = filtered;
if (GUI.font.MeasureString(textBlock.Text).X > rect.Width)
if (Font.MeasureString(textBlock.Text).X > rect.Width)
{
//recursion to ensure that text cannot be larger than the box
Text = textBlock.Text.Substring(0, textBlock.Text.Length - 1);
+91
View File
@@ -0,0 +1,91 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
namespace Subsurface
{
class TitleScreen
{
private Texture2D backgroundTexture,monsterTexture,titleTexture;
readonly RenderTarget2D renderTarget;
float state;
public Vector2 Position;
public TitleScreen(GraphicsDevice graphics)
{
backgroundTexture = Game1.textureLoader.FromFile("Content/UI/titleBackground.png");
monsterTexture = Game1.textureLoader.FromFile("Content/UI/titleMonster.png");
titleTexture = Game1.textureLoader.FromFile("Content/UI/titleText.png");
renderTarget = new RenderTarget2D(graphics, Game1.GraphicsWidth, Game1.GraphicsHeight);
}
public void Draw(SpriteBatch spriteBatch, GraphicsDevice graphics, float loadState, float deltaTime)
{
//if (stopwatch == null)
//{
// stopwatch = new Stopwatch();
// stopwatch.Start();
//}
graphics.SetRenderTarget(renderTarget);
//Debug.WriteLine(stopwatch.Elapsed.TotalMilliseconds);
float scale = Game1.GraphicsHeight/2048.0f;
state += deltaTime;
Vector2 center = new Vector2(Game1.GraphicsWidth*0.3f, Game1.GraphicsHeight/2.0f) + Position*scale;
Vector2 titlePos = center + new Vector2(-0.0f + (float)Math.Sqrt(state) * 220.0f, 0.0f) * scale;
titlePos.X = Math.Min(titlePos.X, (float)Game1.GraphicsWidth / 2.0f);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
graphics.Clear(Color.Black);
spriteBatch.Draw(backgroundTexture, center, null, Color.White * Math.Min(state / 5.0f, 1.0f), 0.0f,
new Vector2(backgroundTexture.Width / 2.0f, backgroundTexture.Height / 2.0f),
scale, SpriteEffects.None, 0.2f);
spriteBatch.Draw(monsterTexture,
center + new Vector2(state * 100.0f - 1200.0f, state * 30.0f - 100.0f) * scale, null,
Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0.1f);
spriteBatch.Draw(titleTexture,
titlePos, null,
Color.White * Math.Min((state - 1.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), scale, SpriteEffects.None, 0.0f);
spriteBatch.End();
graphics.SetRenderTarget(null);
Matrix transform = Matrix.CreateTranslation(
new Vector3(Game1.GraphicsWidth / 2.0f,
Game1.GraphicsHeight / 2.0f, 0));
Hull.renderer.RenderBack(graphics, renderTarget, transform);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied);
spriteBatch.Draw(titleTexture,
titlePos, null,
Color.White * Math.Min((state - 3.0f) / 5.0f, 1.0f), 0.0f, new Vector2(titleTexture.Width / 2.0f, titleTexture.Height / 2.0f), scale, SpriteEffects.None, 0.0f);
string loadText = (loadState<100.0f) ? "Loading... "+(int)loadState+" %" : "Press any key to continue";
spriteBatch.DrawString(GUI.Font, loadText, new Vector2(Game1.GraphicsWidth/2.0f - 50.0f, Game1.GraphicsHeight*0.8f), Color.White);
spriteBatch.End();
}
}
}