Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -127,7 +127,7 @@ namespace Subsurface
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Vector2 messagePos = new Vector2(x + margin * 2, y + height - 70 - messages.Count()*20);
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foreach (ColoredText message in messages)
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{
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spriteBatch.DrawString(GUI.font, message.text, messagePos, message.color);
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spriteBatch.DrawString(GUI.Font, message.text, messagePos, message.color);
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messagePos.Y += 20;
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}
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@@ -210,7 +210,7 @@ namespace Subsurface
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}
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break;
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case "generatelevel":
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Game1.Level = new Level("asdf", 500,500, 50);
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Game1.Level = new Level("asdf", 50.0f, 500,500, 50);
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Game1.Level.Generate(100.0f);
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break;
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case "fowenabled":
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