Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+2 -3
View File
@@ -12,7 +12,7 @@
<Holdable aimpos="50,0" handle1="-17,0" handle2="8,0"/>
<RepairTool structurefixamount="50.0" range="80" barrelpos="19,8">
<RequiredItems name="Welding Fuel Tank" type="Contained"/>
<RequiredItems name="Welding Fuel Tank" type="Contained" msg="Welding fuel required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Welding Fuel Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="10.0"/>
@@ -39,7 +39,7 @@
<Holdable aimpos="50,0" handle1="-12,4"/>
<RepairTool structurefixamount="-10.0" range="50" barrelpos="19,8">
<RequiredItems name="Oxygen Tank" type="Contained"/>
<RequiredItems name="Oxygen Tank" type="Contained" msg="Oxygen tank required"/>
<StatusEffect type="OnUse" target="Contained" targetnames="Oxygen Tank" Condition="-0.7"/>
<StatusEffect type="OnUse" target="UseTarget" targetnames="Door,Windowed Door" Stuck="-10.0"/>
@@ -86,7 +86,6 @@
Tags="smallitem"
pickdistance="200">
<Sprite texture ="wrench.png"/>
<Body width="30" height="8" density="20"/>