Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -10,12 +10,12 @@
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,0.8,0.8" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<requireditem name="Fuel Rod" type="Contained"/>
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<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="1000.0" volume="FissionRate"/>
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</Reactor>
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<ConnectionPanel canbeselected = "true">
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="power_out"/>
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</ConnectionPanel>
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