Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -11,11 +11,11 @@
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<trigger/>
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<ItemContainer capacity="5" canbeselected = "true">
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<ItemContainer capacity="5" canbeselected = "true" msg="Insert oxygen tank to refill it">
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<Containable name="Oxygen Tank"/>
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</ItemContainer>
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<ConnectionPanel canbeselected = "true">
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<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="power_in"/>
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</ConnectionPanel>
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