Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
This commit is contained in:
Binary file not shown.
|
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 21 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 5.1 KiB |
@@ -4,7 +4,7 @@
|
||||
linkable="true"
|
||||
pickdistance="150.0">
|
||||
|
||||
<Sprite texture ="doorframe.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
|
||||
<Door>
|
||||
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.4" origin="0.5,0.0"/>
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
<AiTarget sightrange="5000.0"/>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver" type="Equipped"/>
|
||||
<input name="toggle"/>
|
||||
<input name="set_state"/>
|
||||
@@ -26,7 +26,7 @@
|
||||
linkable="true"
|
||||
pickdistance="150.0">
|
||||
|
||||
<Sprite texture ="doorframe.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
|
||||
|
||||
<Door window="0,-18,10,89">
|
||||
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.4" origin="0.5,0.0"/>
|
||||
@@ -34,7 +34,7 @@
|
||||
|
||||
<AiTarget sightrange="5000.0"/>
|
||||
|
||||
<ConnectionPanel canbeselected = "true">
|
||||
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
|
||||
<requireditem name="Screwdriver" type="Equipped"/>
|
||||
<input name="toggle"/>
|
||||
<input name="set_state"/>
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.9 KiB |
Reference in New Issue
Block a user