Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading

This commit is contained in:
Regalis
2015-07-19 02:44:42 +03:00
parent 237df18765
commit baa207985c
78 changed files with 1237 additions and 596 deletions
+10 -1
View File
@@ -67,9 +67,17 @@ namespace Subsurface
public Vector2 TargetMovement
{
get { return (correctionMovement == Vector2.Zero) ? targetMovement : correctionMovement; }
get
{
return (correctionMovement == Vector2.Zero) ? targetMovement : correctionMovement;
}
set
{
if (float.IsNaN(value.X) || float.IsNaN(value.Y))
{
targetMovement = Vector2.Zero;
return;
}
targetMovement.X = MathHelper.Clamp(value.X, -3.0f, 3.0f);
targetMovement.Y = MathHelper.Clamp(value.Y, -3.0f, 3.0f);
}
@@ -574,6 +582,7 @@ namespace Subsurface
else
{
correctionMovement = Vector2.Normalize(newMovement) * ((targetMovement == Vector2.Zero) ? 1.0f : targetMovement.Length());
}
}