Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -84,6 +84,7 @@ namespace Subsurface
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string name = ToolBox.GetAttributeString(element, "name", "").ToLower();
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prefab = JobPrefab.List.Find(jp => jp.Name.ToLower() == name);
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skills = new Dictionary<string, Skill>();
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foreach (XElement subElement in element.Elements())
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{
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if (subElement.Name.ToString().ToLower() != "skill") continue;
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