Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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@@ -336,8 +336,8 @@ namespace Subsurface
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Limb head = GetLimb(LimbType.Head);
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Limb tail = GetLimb(LimbType.Tail);
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head.body.ApplyTorque(head.Mass * Dir * 0.1f);
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tail.body.ApplyTorque(tail.Mass * -Dir * 0.1f);
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if (head != null) head.body.ApplyTorque(head.Mass * Dir * 0.1f);
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if (tail != null) tail.body.ApplyTorque(tail.Mass * -Dir * 0.1f);
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}
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public override void Flip()
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