Working NetworkingService without net vars
This commit is contained in:
committed by
Maplewheels
parent
87dc9be10e
commit
ba10d9d031
@@ -1,6 +1,6 @@
|
||||
namespace Barotrauma.LuaCs.Compatibility;
|
||||
|
||||
internal partial interface ILuaCsNetworking : ILuaCsShim
|
||||
public interface ILuaCsNetworking : ILuaCsShim
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@@ -121,6 +121,24 @@ public interface IEventDrawUpdate : IEvent<IEventDrawUpdate>
|
||||
}.ActLike<IEventDrawUpdate>();
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
public interface IEventServerRawNetMessageReceived : IEvent<IEventServerRawNetMessageReceived>
|
||||
{
|
||||
void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader);
|
||||
}
|
||||
|
||||
public interface IEventConnectedToServer : IEvent<IEventConnectedToServer>
|
||||
{
|
||||
void OnConnectedToServer();
|
||||
}
|
||||
|
||||
#elif SERVER
|
||||
public interface IEventClientRawNetMessageReceived : IEvent<IEventClientRawNetMessageReceived>
|
||||
{
|
||||
void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender);
|
||||
}
|
||||
#endif
|
||||
|
||||
#endregion
|
||||
|
||||
#region Networking
|
||||
|
||||
@@ -184,7 +184,7 @@ namespace Barotrauma
|
||||
servicesProvider.RegisterServiceResolver<IPluginManagementService>(factory => factory.GetInstance<IAssemblyManagementService>());
|
||||
servicesProvider.RegisterServiceType<ILuaScriptManagementService, LuaScriptManagementService>(ServiceLifetime.Singleton);
|
||||
servicesProvider.RegisterServiceType<IConfigService, ConfigService>(ServiceLifetime.Singleton);
|
||||
// TODO: INetworkingService
|
||||
servicesProvider.RegisterServiceType<INetworkingService, NetworkingService>(ServiceLifetime.Singleton);
|
||||
|
||||
// Extension/Sub Services
|
||||
servicesProvider.RegisterServiceType<IAssemblyLoaderService.IFactory, AssemblyLoader.Factory>(ServiceLifetime.Transient);
|
||||
@@ -296,10 +296,11 @@ namespace Barotrauma
|
||||
Logger.LogResults(PackageManagementService.UnloadAllPackages());
|
||||
}
|
||||
|
||||
EventService.Reset();
|
||||
ConfigService.Reset();
|
||||
LuaScriptManagementService.Reset();
|
||||
PackageManagementService.Reset();
|
||||
EventService.Reset();
|
||||
NetworkingService.Reset();
|
||||
|
||||
SubscribeToLuaCsEvents();
|
||||
|
||||
@@ -343,10 +344,18 @@ namespace Barotrauma
|
||||
#if DEBUG
|
||||
Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), true));
|
||||
#else
|
||||
Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), IsCsEnabled));
|
||||
Logger.LogResults(PackageManagementService.ExecuteLoadedPackages(ContentPackageManager.EnabledPackages.All.ToImmutableArray(), IsCsEnabled));
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#if CLIENT
|
||||
// Technically not very accurate, but we want to call after we run mods anyway
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
EventService.PublishEvent<IEventConnectedToServer>(static p => p.OnConnectedToServer());
|
||||
}
|
||||
#endif
|
||||
|
||||
CurrentRunState = RunState.Running;
|
||||
}
|
||||
|
||||
|
||||
+5
-3
@@ -47,7 +47,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
private readonly ILuaCsTimer _luaCsTimer;
|
||||
private readonly IDefaultLuaRegistrar _defaultLuaRegistrar;
|
||||
private readonly IPluginManagementService _pluginManagementService;
|
||||
//private readonly ILuaCsNetworking _luaCsNetworking;
|
||||
private readonly INetworkingService _networkingService;
|
||||
//private readonly ILuaCsUtility _luaCsUtility;
|
||||
|
||||
public LuaScriptManagementService(
|
||||
@@ -58,9 +58,9 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
IDefaultLuaRegistrar defaultLuaRegistrar,
|
||||
ILuaScriptServicesConfig luaScriptServicesConfig,
|
||||
IPluginManagementService pluginManagementService,
|
||||
INetworkingService networkingService,
|
||||
LuaGame luaGame,
|
||||
IEventService eventService,
|
||||
//ILuaCsNetworking luaCsNetworking,
|
||||
//ILuaCsUtility luaCsUtility,
|
||||
ILuaCsTimer luaCsTimer
|
||||
)
|
||||
@@ -72,6 +72,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
_luaScriptServicesConfig = luaScriptServicesConfig;
|
||||
_loggerService = loggerService;
|
||||
_pluginManagementService = pluginManagementService;
|
||||
_networkingService = networkingService;
|
||||
|
||||
_luaGame = luaGame;
|
||||
_eventService = eventService;
|
||||
@@ -192,6 +193,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
UserData.RegisterType(typeof(ILuaScriptResourceInfo));
|
||||
UserData.RegisterType(typeof(IResourceInfo));
|
||||
UserData.RegisterType(typeof(IUserDataDescriptor));
|
||||
UserData.RegisterType(typeof(INetworkingService));
|
||||
|
||||
new LuaConverters(_script).RegisterLuaConverters();
|
||||
|
||||
@@ -211,7 +213,7 @@ class LuaScriptManagementService : ILuaScriptManagementService, ILuaDataService
|
||||
_script.Globals["Hook"] = _eventService;
|
||||
_script.Globals["Timer"] = _luaCsTimer;
|
||||
_script.Globals["File"] = UserData.CreateStatic<LuaCsFile>();
|
||||
//_script.Globals["Networking"] = _luaCsNetworking;
|
||||
_script.Globals["Networking"] = _networkingService;
|
||||
//_script.Globals["Steam"] = Steam;
|
||||
|
||||
if (GameMain.LuaCs.IsCsEnabled)
|
||||
|
||||
@@ -1,52 +1,88 @@
|
||||
using Barotrauma.LuaCs;
|
||||
using Barotrauma.LuaCs.Compatibility;
|
||||
using Barotrauma.LuaCs.Events;
|
||||
using Barotrauma.Networking;
|
||||
using FluentResults;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
internal partial class NetworkingService : INetworkingService
|
||||
public partial class NetworkingService : INetworkingService
|
||||
{
|
||||
private enum LuaCsClientToServer
|
||||
public readonly record struct NetId
|
||||
{
|
||||
NetMessageId,
|
||||
NetMessageString,
|
||||
RequestSingleId,
|
||||
RequestAllIds,
|
||||
private readonly string _value;
|
||||
|
||||
public NetId(string netId)
|
||||
{
|
||||
_value = netId;
|
||||
}
|
||||
|
||||
public static void Write(IWriteMessage message, NetId netId)
|
||||
{
|
||||
message.WriteString(netId._value);
|
||||
}
|
||||
|
||||
public static NetId Read(IReadMessage message)
|
||||
{
|
||||
return new NetId(message.ReadString());
|
||||
}
|
||||
}
|
||||
|
||||
private enum LuaCsServerToClient
|
||||
private enum ClientToServer
|
||||
{
|
||||
NetMessageId,
|
||||
NetMessageString,
|
||||
ReceiveIds
|
||||
NetMessageInternalId,
|
||||
NetMessageNetId,
|
||||
RequestSingleNetId,
|
||||
RequestAllNetIds,
|
||||
}
|
||||
|
||||
private Dictionary<Guid, INetworkSyncVar> netVars = new Dictionary<Guid, INetworkSyncVar>();
|
||||
private Dictionary<Guid, NetMessageReceived> netReceives = new Dictionary<Guid, NetMessageReceived>();
|
||||
private Dictionary<ushort, Guid> packetToId = new Dictionary<ushort, Guid>();
|
||||
private Dictionary<Guid, ushort> idToPacket = new Dictionary<Guid, ushort>();
|
||||
private enum ServerToClient
|
||||
{
|
||||
NetMessageInternalId,
|
||||
NetMessageNetId,
|
||||
ReceiveNetIds
|
||||
}
|
||||
|
||||
private Dictionary<NetId, NetMessageReceived> netReceives = new Dictionary<NetId, NetMessageReceived>();
|
||||
private Dictionary<ushort, NetId> packetToId = new Dictionary<ushort, NetId>();
|
||||
private Dictionary<NetId, ushort> idToPacket = new Dictionary<NetId, ushort>();
|
||||
|
||||
public bool IsActive
|
||||
{
|
||||
get
|
||||
{
|
||||
return GameMain.NetworkMember != null; // ehh?
|
||||
return GameMain.NetworkMember != null;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsSynchronized { get; private set; }
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
public void Initialize()
|
||||
private readonly IEventService _eventService;
|
||||
private readonly ILoggerService _loggerService;
|
||||
|
||||
public NetworkingService(IEventService eventService, ILoggerService loggerService)
|
||||
{
|
||||
_eventService = eventService;
|
||||
_loggerService = loggerService;
|
||||
|
||||
#if SERVER
|
||||
IsSynchronized = true;
|
||||
#elif CLIENT
|
||||
SendSyncMessage();
|
||||
#endif
|
||||
|
||||
SubscribeToEvents();
|
||||
}
|
||||
|
||||
public void Receive(Guid netId, NetMessageReceived callback)
|
||||
public void Receive(string netIdString, NetMessageReceived callback) => Receive(new NetId(netIdString), callback);
|
||||
public void Receive(Guid netIdGuid, NetMessageReceived callback) => Receive(new NetId(netIdGuid.ToString()), callback);
|
||||
public IWriteMessage Start(string netIdString) => Start(new NetId(netIdString));
|
||||
public IWriteMessage Start(Guid netIdGuid) => Start(new NetId(netIdGuid.ToString()));
|
||||
|
||||
public void Receive(NetId netId, NetMessageReceived callback)
|
||||
{
|
||||
#if SERVER
|
||||
RegisterId(netId);
|
||||
@@ -56,18 +92,21 @@ internal partial class NetworkingService : INetworkingService
|
||||
netReceives[netId] = callback;
|
||||
}
|
||||
|
||||
private void HandleNetMessage(IReadMessage netMessage, Guid netId, Client client = null)
|
||||
private void HandleNetMessage(IReadMessage netMessage, NetId netId, Client client = null)
|
||||
{
|
||||
if (netReceives.ContainsKey(netId))
|
||||
{
|
||||
try
|
||||
{
|
||||
#if CLIENT
|
||||
netReceives[netId](netMessage);
|
||||
#elif SERVER
|
||||
netReceives[netId](netMessage, client.Connection);
|
||||
#endif
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LuaCsLogger.LogError($"Exception thrown inside NetMessageReceive({netId})", LuaCsMessageOrigin.CSharpMod);
|
||||
LuaCsLogger.HandleException(e, LuaCsMessageOrigin.CSharpMod);
|
||||
_loggerService.LogResults(new ExceptionalError("Exception thrown inside NetMessageReceive({netId})", e));
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -75,9 +114,9 @@ internal partial class NetworkingService : INetworkingService
|
||||
if (GameSettings.CurrentConfig.VerboseLogging)
|
||||
{
|
||||
#if SERVER
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown netid {netId} from {GameServer.ClientLogName(client)}.");
|
||||
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from {GameServer.ClientLogName(client)}.");
|
||||
#else
|
||||
LuaCsLogger.LogError($"Received NetMessage for unknown netid {netId} from server.");
|
||||
_loggerService.LogError($"Received NetMessage for unknown netid {netId} from server.");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -85,23 +124,19 @@ internal partial class NetworkingService : INetworkingService
|
||||
|
||||
private void HandleNetMessageString(IReadMessage netMessage, Client client = null)
|
||||
{
|
||||
Guid guid = new Guid(netMessage.ReadBytes(16));
|
||||
NetId netId = NetId.Read(netMessage);
|
||||
|
||||
HandleNetMessage(netMessage, guid, client);
|
||||
HandleNetMessage(netMessage, netId, client);
|
||||
}
|
||||
|
||||
public FluentResults.Result Reset()
|
||||
private void SubscribeToEvents()
|
||||
{
|
||||
IsSynchronized = false;
|
||||
netReceives = new Dictionary<Guid, NetMessageReceived>();
|
||||
packetToId = new Dictionary<ushort, Guid>();
|
||||
idToPacket = new Dictionary<Guid, ushort>();
|
||||
return FluentResults.Result.Ok();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
#if CLIENT
|
||||
_eventService.Subscribe<IEventConnectedToServer>(this);
|
||||
_eventService.Subscribe<IEventServerRawNetMessageReceived>(this);
|
||||
#elif SERVER
|
||||
_eventService.Subscribe<IEventClientRawNetMessageReceived>(this);
|
||||
#endif
|
||||
}
|
||||
|
||||
public Guid GetNetworkIdForInstance(INetworkSyncVar var)
|
||||
@@ -118,4 +153,19 @@ internal partial class NetworkingService : INetworkingService
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public FluentResults.Result Reset()
|
||||
{
|
||||
IsSynchronized = false;
|
||||
netReceives = new Dictionary<NetId, NetMessageReceived>();
|
||||
packetToId = new Dictionary<ushort, NetId>();
|
||||
idToPacket = new Dictionary<NetId, ushort>();
|
||||
SubscribeToEvents();
|
||||
return FluentResults.Result.Ok();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
+16
-10
@@ -6,26 +6,32 @@ using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma.LuaCs;
|
||||
|
||||
internal delegate void NetMessageReceived(IReadMessage netMessage);
|
||||
#if CLIENT
|
||||
public delegate void NetMessageReceived(IReadMessage netMessage);
|
||||
#elif SERVER
|
||||
public delegate void NetMessageReceived(IReadMessage netMessage, NetworkConnection connection);
|
||||
#endif
|
||||
|
||||
internal partial interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
|
||||
public interface INetworkingService : IReusableService, ILuaCsNetworking, IEntityNetworkingService
|
||||
{
|
||||
bool IsActive { get; }
|
||||
bool IsSynchronized { get; }
|
||||
|
||||
public IWriteMessage Start(Guid netId);
|
||||
public void Receive(Guid netId, NetMessageReceived action);
|
||||
IWriteMessage Start(string netId);
|
||||
IWriteMessage Start(Guid netId);
|
||||
void Receive(string netId, NetMessageReceived action);
|
||||
void Receive(Guid netId, NetMessageReceived action);
|
||||
#if SERVER
|
||||
public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
void SendToClient(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#elif CLIENT
|
||||
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
void SendToServer(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable);
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
|
||||
public interface IEntityNetworkingService
|
||||
{
|
||||
public Guid GetNetworkIdForInstance(INetworkSyncVar var);
|
||||
public void RegisterNetVar(INetworkSyncVar netVar);
|
||||
public void SendNetVar(INetworkSyncVar netVar);
|
||||
Guid GetNetworkIdForInstance(INetworkSyncVar var);
|
||||
void RegisterNetVar(INetworkSyncVar netVar);
|
||||
void SendNetVar(INetworkSyncVar netVar);
|
||||
}
|
||||
|
||||
@@ -49,12 +49,9 @@ public class DefaultLuaRegistrar : IDefaultLuaRegistrar
|
||||
continue;
|
||||
}
|
||||
|
||||
_loggerService.LogMessage($"Registered {type.FullName}");
|
||||
|
||||
_userDataService.RegisterType(type.FullName);
|
||||
}
|
||||
|
||||
|
||||
_userDataService.RegisterType("Barotrauma.LuaSByte");
|
||||
_userDataService.RegisterType("Barotrauma.LuaByte");
|
||||
_userDataService.RegisterType("Barotrauma.LuaInt16");
|
||||
|
||||
+16
@@ -134,6 +134,22 @@ namespace Barotrauma
|
||||
RegisterHandler(f => (GUITextBlock.ClickableArea.OnClickDelegate)(
|
||||
(a1, a2) => Call(f, a1, a2)));
|
||||
}
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(NetMessageReceived), v => (NetMessageReceived)((arg1) =>
|
||||
{
|
||||
if (v.Function.OwnerScript == _script)
|
||||
{
|
||||
Call(v.Function, arg1);
|
||||
}
|
||||
}));
|
||||
#elif SERVER
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Function, typeof(NetMessageReceived), v => (NetMessageReceived)((arg1, arg2) =>
|
||||
{
|
||||
if (v.Function.OwnerScript == _script)
|
||||
{
|
||||
Call(v.Function, arg1, arg2);
|
||||
}
|
||||
}));
|
||||
#endif
|
||||
|
||||
Script.GlobalOptions.CustomConverters.SetScriptToClrCustomConversion(DataType.Table, typeof(Pair<JobPrefab, int>), v =>
|
||||
|
||||
Reference in New Issue
Block a user