Working NetworkingService without net vars
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committed by
Maplewheels
parent
87dc9be10e
commit
ba10d9d031
@@ -1,9 +0,0 @@
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using Barotrauma.Networking;
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namespace Barotrauma.LuaCs;
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internal partial interface INetworkingService : IReusableService
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{
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void NetMessageReceived(IReadMessage message, ClientPacketHeader header, Client client);
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}
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@@ -1,4 +1,4 @@
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using Barotrauma.LuaCs;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.Networking;
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using System;
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using System.Collections.Generic;
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@@ -7,7 +7,7 @@ using System.Linq;
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// ReSharper disable once CheckNamespace
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namespace Barotrauma.LuaCs;
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partial class NetworkingService : INetworkingService
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partial class NetworkingService : INetworkingService, IEventClientRawNetMessageReceived
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{
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private const int MaxRegisterPerClient = 1000;
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@@ -15,7 +15,7 @@ partial class NetworkingService : INetworkingService
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private ushort currentId = 0;
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public IWriteMessage Start(Guid netId)
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public IWriteMessage Start(NetId netId)
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{
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var message = new WriteOnlyMessage();
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@@ -23,42 +23,44 @@ partial class NetworkingService : INetworkingService
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if (idToPacket.ContainsKey(netId))
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageId);
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message.WriteByte((byte)ServerToClient.NetMessageInternalId);
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message.WriteUInt16(idToPacket[netId]);
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}
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else
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{
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message.WriteByte((byte)LuaCsServerToClient.NetMessageString);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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message.WriteByte((byte)ServerToClient.NetMessageNetId);
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NetId.Write(message, netId);
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}
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return message;
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}
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public void NetMessageReceived(IReadMessage netMessage, ClientPacketHeader header, Client client = null)
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public void OnReceivedClientNetMessage(IReadMessage netMessage, ClientPacketHeader serverPacketHeader, NetworkConnection sender)
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{
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if (header != ClientPacketHeader.LUA_NET_MESSAGE)
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if (serverPacketHeader != ClientPacketHeader.LUA_NET_MESSAGE)
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{
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return;
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}
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LuaCsClientToServer luaCsHeader = (LuaCsClientToServer)netMessage.ReadByte();
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Client client = GameMain.Server.ConnectedClients.First(c => c.Connection == sender);
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ClientToServer luaCsHeader = (ClientToServer)netMessage.ReadByte();
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switch (luaCsHeader)
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{
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case LuaCsClientToServer.NetMessageString:
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case ClientToServer.NetMessageNetId:
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HandleNetMessageString(netMessage, client);
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break;
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case LuaCsClientToServer.NetMessageId:
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case ClientToServer.NetMessageInternalId:
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HandleNetMessageId(netMessage, client);
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break;
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case LuaCsClientToServer.RequestAllIds:
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case ClientToServer.RequestAllNetIds:
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WriteAllIds(client);
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break;
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case LuaCsClientToServer.RequestSingleId:
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case ClientToServer.RequestSingleNetId:
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RequestIdSingle(netMessage, client);
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break;
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}
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@@ -70,7 +72,7 @@ partial class NetworkingService : INetworkingService
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if (packetToId.ContainsKey(id))
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{
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Guid netId = packetToId[id];
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NetId netId = packetToId[id];
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HandleNetMessage(netMessage, netId, client);
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}
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@@ -78,12 +80,12 @@ partial class NetworkingService : INetworkingService
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{
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if (GameSettings.CurrentConfig.VerboseLogging)
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{
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LuaCsLogger.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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_loggerService.LogError($"Received NetMessage for unknown id {id} from {GameServer.ClientLogName(client)}.");
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}
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}
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}
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private ushort RegisterId(Guid netId)
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private ushort RegisterId(NetId netId)
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{
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if (idToPacket.ContainsKey(netId))
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{
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@@ -92,7 +94,7 @@ partial class NetworkingService : INetworkingService
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if (currentId >= ushort.MaxValue)
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{
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LuaCsLogger.LogError($"Tried to register more than {ushort.MaxValue} network ids!");
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_loggerService.LogError($"Tried to register more than {ushort.MaxValue} network ids!");
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return 0;
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}
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@@ -108,7 +110,7 @@ partial class NetworkingService : INetworkingService
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private void RequestIdSingle(IReadMessage netMessage, Client client)
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{
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Guid netId = new Guid(netMessage.ReadBytes(16));
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NetId netId = NetId.Read(netMessage);
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if (!idToPacket.ContainsKey(netId) && client.AccountId.TryUnwrap(out AccountId id))
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{
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@@ -121,7 +123,7 @@ partial class NetworkingService : INetworkingService
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if (clientRegisterCount[id.StringRepresentation] > MaxRegisterPerClient)
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{
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LuaCsLogger.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!");
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_loggerService.Log($"{GameServer.ClientLogName(client)} Tried to register more than {MaxRegisterPerClient} Ids!");
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return;
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}
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}
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@@ -129,38 +131,36 @@ partial class NetworkingService : INetworkingService
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RegisterId(netId);
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}
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private void WriteIdToAll(ushort packet, Guid netId)
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private void WriteIdToAll(ushort packet, NetId netId)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16(1);
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message.WriteUInt16(packet);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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NetId.Write(message, netId);
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Send(message, null, DeliveryMethod.Reliable);
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SendToClient(message, null, DeliveryMethod.Reliable);
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}
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private void WriteAllIds(Client client)
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{
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WriteOnlyMessage message = new WriteOnlyMessage();
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message.WriteByte((byte)ServerPacketHeader.LUA_NET_MESSAGE);
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message.WriteByte((byte)LuaCsServerToClient.ReceiveIds);
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message.WriteByte((byte)ServerToClient.ReceiveNetIds);
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message.WriteUInt16((ushort)packetToId.Count());
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foreach ((ushort packet, Guid netId) in packetToId)
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foreach ((ushort packet, NetId netId) in packetToId)
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{
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message.WriteUInt16(packet);
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message.WriteBytes(netId.ToByteArray(), 0, 16);
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NetId.Write(message, netId);
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}
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Send(message, client.Connection, DeliveryMethod.Reliable);
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SendToClient(message, client.Connection, DeliveryMethod.Reliable);
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}
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public void ClientWriteLobby(Client client) => GameMain.Server.ClientWriteLobby(client);
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public void Send(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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public void SendToClient(IWriteMessage netMessage, NetworkConnection connection = null, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
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{
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if (connection == null)
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{
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@@ -1,19 +1,20 @@
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using Barotrauma.Extensions;
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using Barotrauma.IO;
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using Barotrauma.Items.Components;
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using Barotrauma.LuaCs.Events;
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using Barotrauma.PerkBehaviors;
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using Barotrauma.Steam;
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.Linq;
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using System.Net;
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using System.Threading;
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using System.Xml.Linq;
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using MoonSharp.Interpreter;
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using System.Net;
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using Barotrauma.PerkBehaviors;
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namespace Barotrauma.Networking
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{
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@@ -836,8 +837,8 @@ namespace Barotrauma.Networking
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using var _ = dosProtection.Start(connectedClient);
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ClientPacketHeader header = (ClientPacketHeader)inc.ReadByte();
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GameMain.LuaCs.NetworkingService.NetMessageReceived(inc, header, connectedClient);
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GameMain.LuaCs.EventService.PublishEvent<IEventClientRawNetMessageReceived>(p => p.OnReceivedClientNetMessage(inc, header, sender));
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switch (header)
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{
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