Working NetworkingService without net vars

This commit is contained in:
Evil Factory
2026-02-07 18:22:19 -03:00
committed by Maplewheels
parent 87dc9be10e
commit ba10d9d031
15 changed files with 226 additions and 150 deletions
@@ -1,8 +0,0 @@
using Barotrauma.Networking;
namespace Barotrauma.LuaCs.Compatibility;
internal partial interface ILuaCsNetworking : ILuaCsShim
{
}
@@ -1,8 +0,0 @@
using Barotrauma.Networking;
namespace Barotrauma.LuaCs;
internal partial interface INetworkingService : IReusableService
{
void NetMessageReceived(IReadMessage message, ServerPacketHeader header);
}
@@ -1,4 +1,5 @@
using Barotrauma.LuaCs;
using Barotrauma.LuaCs.Events;
using Barotrauma.Networking;
using System;
using System.Collections.Concurrent;
@@ -6,51 +7,51 @@ using System.Collections.Generic;
namespace Barotrauma.LuaCs;
partial class NetworkingService : INetworkingService
public partial class NetworkingService : INetworkingService, IEventConnectedToServer, IEventServerRawNetMessageReceived
{
private ConcurrentDictionary<ushort, ConcurrentQueue<IReadMessage>> receiveQueue = new();
public void SendSyncMessage()
public void OnConnectedToServer()
{
if (GameMain.Client == null) { return; }
WriteOnlyMessage message = new WriteOnlyMessage();
message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
message.WriteByte((byte)LuaCsClientToServer.RequestAllIds);
GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
SendSyncMessage();
}
public void NetMessageReceived(IReadMessage netMessage, ServerPacketHeader header, Client client = null)
public void OnReceivedServerNetMessage(IReadMessage netMessage, ServerPacketHeader serverPacketHeader)
{
if (header != ServerPacketHeader.LUA_NET_MESSAGE)
if (serverPacketHeader != ServerPacketHeader.LUA_NET_MESSAGE)
{
return;
}
LuaCsServerToClient luaCsHeader = (LuaCsServerToClient)netMessage.ReadByte();
ServerToClient luaCsHeader = (ServerToClient)netMessage.ReadByte();
switch (luaCsHeader)
{
case LuaCsServerToClient.NetMessageString:
case ServerToClient.NetMessageNetId:
HandleNetMessageString(netMessage);
break;
case LuaCsServerToClient.NetMessageId:
case ServerToClient.NetMessageInternalId:
HandleNetMessageId(netMessage);
break;
case LuaCsServerToClient.ReceiveIds:
case ServerToClient.ReceiveNetIds:
ReadIds(netMessage);
break;
}
}
public void NetMessageReceived(IReadMessage message, ServerPacketHeader header)
private void SendSyncMessage()
{
throw new NotImplementedException();
if (GameMain.Client == null) { return; }
WriteOnlyMessage message = new WriteOnlyMessage();
message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
message.WriteByte((byte)ClientToServer.RequestAllNetIds);
GameMain.Client.ClientPeer.Send(message, DeliveryMethod.Reliable);
}
public IWriteMessage Start(Guid netId)
public IWriteMessage Start(NetId netId)
{
var message = new WriteOnlyMessage();
@@ -58,19 +59,24 @@ partial class NetworkingService : INetworkingService
if (idToPacket.ContainsKey(netId))
{
message.WriteByte((byte)LuaCsClientToServer.NetMessageId);
message.WriteByte((byte)ClientToServer.NetMessageInternalId);
message.WriteUInt16(idToPacket[netId]);
}
else
{
message.WriteByte((byte)LuaCsClientToServer.NetMessageString);
message.WriteBytes(netId.ToByteArray(), 0, 16);
message.WriteByte((byte)ClientToServer.NetMessageNetId);
NetId.Write(message, netId);
}
return message;
}
public void RequestId(Guid netId)
public void SendToServer(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
{
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
}
private void RequestId(NetId netId)
{
if (idToPacket.ContainsKey(netId)) { return; }
@@ -78,16 +84,11 @@ partial class NetworkingService : INetworkingService
WriteOnlyMessage message = new WriteOnlyMessage();
message.WriteByte((byte)ClientPacketHeader.LUA_NET_MESSAGE);
message.WriteByte((byte)LuaCsClientToServer.RequestSingleId);
message.WriteByte((byte)ClientToServer.RequestSingleNetId);
message.WriteBytes(netId.ToByteArray(), 0, 16);
NetId.Write(message, netId);
Send(message, DeliveryMethod.Reliable);
}
public void Send(IWriteMessage netMessage, DeliveryMethod deliveryMethod = DeliveryMethod.Reliable)
{
GameMain.Client.ClientPeer.Send(netMessage, deliveryMethod);
SendToServer(message, DeliveryMethod.Reliable);
}
private void HandleNetMessageId(IReadMessage netMessage, Client client = null)
@@ -105,7 +106,7 @@ partial class NetworkingService : INetworkingService
if (GameSettings.CurrentConfig.VerboseLogging)
{
LuaCsLogger.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
_loggerService.LogMessage($"Received NetMessage with unknown id {id} from server, storing in queue in case we receive the id later.");
}
}
}
@@ -117,7 +118,7 @@ partial class NetworkingService : INetworkingService
for (int i = 0; i < size; i++)
{
ushort packetId = netMessage.ReadUInt16();
Guid netId = new Guid(netMessage.ReadBytes(16));
NetId netId = NetId.Read(netMessage);
packetToId[packetId] = netId;
idToPacket[netId] = packetId;
@@ -1,6 +1,7 @@
using Barotrauma.Extensions;
using Barotrauma.IO;
using Barotrauma.Items.Components;
using Barotrauma.LuaCs.Events;
using Barotrauma.Steam;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
@@ -603,7 +604,7 @@ namespace Barotrauma.Networking
{
ServerPacketHeader header = (ServerPacketHeader)inc.ReadByte();
GameMain.LuaCs.NetworkingService.NetMessageReceived(inc, header);
GameMain.LuaCs.EventService.PublishEvent<IEventServerRawNetMessageReceived>(p => p.OnReceivedServerNetMessage(inc, header));
if (roundInitStatus == RoundInitStatus.WaitingForStartGameFinalize
&& header is not (