(085c471a3) Added libMonoPosixHelper.so

This commit is contained in:
Joonas Rikkonen
2019-04-29 21:06:42 +03:00
parent 788c51143b
commit b97f64fdb1
4 changed files with 6 additions and 1 deletions
@@ -1,3 +1,3 @@
#!/bin/sh #!/bin/sh
exec mono "./Barotrauma.exe" MONO_LOG_LEVEL=debug "$@" ./Barotrauma
@@ -186,6 +186,9 @@
<None Include="Content\Effects\watershader_opengl.xnb"> <None Include="Content\Effects\watershader_opengl.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="lib64\libMonoPosixHelper.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libopenal.so.1"> <None Include="libopenal.so.1">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
@@ -1052,6 +1052,8 @@ namespace Barotrauma
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure; private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
//goes through all the AItargets, evaluates how preferable it is to attack the target, //goes through all the AItargets, evaluates how preferable it is to attack the target,
//whether the Character can see/hear the target and chooses the most preferable target within //whether the Character can see/hear the target and chooses the most preferable target within
//sight/hearing range //sight/hearing range