(085c471a3) Added libMonoPosixHelper.so
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@@ -1,3 +1,3 @@
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#!/bin/sh
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#!/bin/sh
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exec mono "./Barotrauma.exe" MONO_LOG_LEVEL=debug "$@"
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./Barotrauma
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@@ -186,6 +186,9 @@
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<None Include="Content\Effects\watershader_opengl.xnb">
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<None Include="Content\Effects\watershader_opengl.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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<None Include="lib64\libMonoPosixHelper.so">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="libopenal.so.1">
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<None Include="libopenal.so.1">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</None>
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@@ -1052,6 +1052,8 @@ namespace Barotrauma
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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private bool IsProperlyLatchedOnSub => LatchOntoAI != null && LatchOntoAI.IsAttachedToSub && SelectedAiTarget?.Entity == wallTarget?.Structure;
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//goes through all the AItargets, evaluates how preferable it is to attack the target,
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//goes through all the AItargets, evaluates how preferable it is to attack the target,
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//whether the Character can see/hear the target and chooses the most preferable target within
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//whether the Character can see/hear the target and chooses the most preferable target within
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//sight/hearing range
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//sight/hearing range
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