(4c111302a) Fixed Shuttle Shell A01/A02 colliders not being resized according to the size of the wall

This commit is contained in:
Joonas Rikkonen
2019-05-23 16:26:51 +03:00
parent aab7b3ff16
commit b8ebf34c38
5 changed files with 47 additions and 17 deletions
@@ -36,8 +36,7 @@ namespace Barotrauma
[Serialize(1.0f, true), Editable(MIN_SCALE, MAX_SCALE, DecimalCount = 3)]
public float JointScale { get; set; }
// Don't show in the editor, because shouldn't be edited in runtime. Requires that the limb scale and the collider sizes are adjusted. TODO: automatize.
[Serialize(1f, false)]
[Serialize(1f, true), Editable(DecimalCount = 2)]
public float TextureScale { get; set; }
[Serialize(45f, true), Editable(0f, 1000f)]